I agree, and strive to remain cognizant of how both game size and digital only games serve to widen the digital divide.
Appreciate your reply compelling me to elaborate, as without I see where it can read like, "why not redownload several 50+ GB games" which unfortunately is increasingly people's situation with games. 😟
It's decent enough to consider it, I'll give you that.
Something worth adding, I think:
I mainly play smaller games (like ≤ 10 GB, often below 5 GB at that), with few bigger ones in the mix, which is why I even considered this method.
Also back when GOG Galaxy was being introduced, GOG had fewer big games, I think. If not then it's that I lean towards smaller and older games in general.
@JulesTheModest Er...How do you mean? The Galaxy app has its issues, but I've not run into this one.
Biggest issue I ran into was years back trying to point it to my existing directory of GOG games from before Galaxy to get it to recognize them without reinstalling them, but eventually I just decided to reinstall whenever I felt like playing them again (and uninstall from old location).
The sad part is, those preyed upon aren't always necessarily well off enough to afford it.
It's one of those situations where either the microtransactions are in fact small, so the low costs add up over time before the victims realize it, or they're set up to pressure people into multiple rapid transactions, and so they either exploit some people's poor impulse control or gambling addictions, or more often than not, both.
Your saves should remain intact, and I'm pretty sure any guides you follow will have you back them up just in case. I think for some it may even simply be part of their standard setup.
Original/legit game cartridges will still work afterward, and unless something's changed/improved, I'm pretty sure you still need a microSD card to set it up.
As indicated, digital game storefronts offered refunds explicitly prior to Steam, and it wasn't leading the way, especially given its policy was that all purchases were not refundable, up till 2015's changes.
Leading the way isn't making some exceptions to their policies occasionally, it's making refunds a part of the policies from the outset when others aren't.
How does some of the Warframe community reconcile that kind of narrative with its whole business model?
I'm aware it's generally considered among the "better ones", but it still is what it is, a freemium game that by necessity has to push its business model on you since it doesn't have an upfront cost.
I guess maybe it inadvertently adds to the atmosphere of being under the heel of capitalists?
Not to mention, sometimes they actively take away from the art direction. You can have a game that's clearly going for semi-realism and yet keeps damage numbers flying off like it's a comic strip, which doesn't fit whatsoever.
The strangest, funniest mixture are the games built off comic licenses that employ a semi-realistic style with damage numbers, when a better combination would be stylized so it would all fit better artistically.
Thanks for sharing this! I hadn't heard of them before, so it's cool to learn about'em.
Really get a kick out of their idea of mixing a shmup with some game mechanics from Katamari Damacy. Also I'd never heard of The Atlas either, which sounds like an interesting early use of procedural generation!