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gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Something that's been cool to see over the past few years is the emergence of more non-combat focused building/strategy(?) games like Islanders and Autonauts.

I think maybe Dorfromantik fits into that category too? Not played it but that's the gist I've gotten about it.

Should look into more of'em tbh. They manage a nice slow-burn pace without as much tedium as games that try to explicitly slow you down (i.e. many RPGs).

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Never really understood competitive games, for a mixture of reasons, and among those reasons is:

if you excel at a game, you kinda narrow down who you can enjoyably play against, and doesn't that kinda suck?

Personally I've never found it much fun to wipe the floor with opponents, AI or otherwise, so I don't get wanting to excel at a competitive game. In my mind you're undermining your own enjoyment of it somewhat.

gmr_leon,
@gmr_leon@mstdn.social avatar

This was brought to mind again as I played several rounds of Age of Empires 2: Definitive Edition online for the first time, despite having played the original off and on for a long time, and as I expected, I got wrecked each time.

I let my opponents smash up what little I'd managed to build since that's some of the fun, but I can't imagine steamrolling me was much fun otherwise.

gmr_leon, to random
@gmr_leon@mstdn.social avatar

I should really try to get better at finding more people around here that I relate to to follow, or better hashtags.

The hashtags that I currently follow make me feel like I'm plugged into streaming and games industry adverts, unfortunately. ๐Ÿ˜ž

WhippoorwillSong,
@WhippoorwillSong@mstdn.social avatar

@gmr_leon You can also set up filters in your Preferences to block out certain words, that might be useful too.

gmr_leon, (edited ) to gaming
@gmr_leon@mstdn.social avatar

So, given the kinda joke about people hating phone calls, yet using voice chat in games, I can't help wondering what people's preferences may be on chatting in games.

When you play online games, which do you lean towards when it comes to text/voice chat, or other options I didn't fit here, contextual pinging (e.g. Apex Legends), emotes, or voice/chat commands (e.g. Team Fortress 2/AoE 2)?

Repost/boost as you will, curious about this!

gmr_leon,
@gmr_leon@mstdn.social avatar

In case you missed it, running a poll to get a rough idea of how people prefer to communicate in online games.

gmr_leon, to random
@gmr_leon@mstdn.social avatar

Big businesses are perpetual milkshake ducks.

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

the surest sign someone has successfully stayed away from entertainment communities is when they describe a massive hit as a "hidden gem", e.g. read a comment calling Witcher 3 a hidden gem ๐Ÿ˜…

i sometimes wish i was better at being like that so i could talk about games more at ease

but i know just enough about how the sausage is made so i can't

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Does Proton for games on Linux work without using Steam? ๐Ÿค”

I know vaguely of stuff like Lutris, so I'm still wondering how gaming on Linux looks if you're not completely bought into Valve's pseudo-monopoly. That should be in line with Linux thinking, right?

If it does, hell yeah. Then the other trick might be controller stuff outside of Steam, but one step at a time.

gmr_leon,
@gmr_leon@mstdn.social avatar

@averyminya ? I appreciate the advice, however I'm confused what may have suggested an inclination toward Epic

I lean towards smaller Valve/Steam competitors for commercial games when possible, like Itch or GOG. Primarily for their games being DRM free

averyminya,
@averyminya@mastodon.social avatar

@gmr_leon Phew! Not suggesting that you specifically were, but there have been many times where Lutris + getting away from Steam tend to result in the "Thank Goodness for Tiny Underdog Epic".

Every once in a while I forget that Lutris supports more than just EA/UBI/Epic because of it. No harm meant!

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

My favorite part of watching videos of people trying lesser known games on Steam is seeing the wide range of quality/polish.

It's encouraging in an, "If people are willing to put their work out like this, what's stopping me?" way. Like just go for it, everyone's already throwing everything at the wall so why not?

https://www.youtube.com/watch?v=Megsdci7jUc

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

I feel like I need a site or some way to easily relate in any post concerning big video games/video game companies how despite whatever interesting/decent experiences may be found in their games their publishers/owners also flatly suck.

Yes there may be exceptions, but this would be applied to those making the rule that they broadly suck.

Something like web3isgoinggreat but for bad games industry behavior.

gmr_leon,
@gmr_leon@mstdn.social avatar

It's seriously clockwork with the big game companies. It's news like this that I had in mind when writing this post.

This stuff is unfortunately so common anymore if nobody's compiling it it's way too easy for people to simply forget each specific instance.

https://www.gamesindustry.biz/xbox-reportedly-shutting-down-four-bethesda-studios

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

If GameFAQs doesn't have cheats for a PS1 game, where else do you look? Alternatively are there cheat files for PS1 emulators to load in? ๐Ÿค”

gmr_leon, to random
@gmr_leon@mstdn.social avatar

One of my favorite parts of finding old parts of the web that are still online is when you go to their links and they're still online as well.

It's like finding a treasure chamber with open passages to more treasure chambers which in turn may lead to even more.

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

As I was doing a little more digging around for discussions of note-taking and games, I found a forum that was still online, and one of the posters mentioning they'd written on their blog about their habit of note-taking in games.

Despite the thread only being 13 years old, I expected the link to be dead. To my pleasant surprise?

It's still alive! And behold this glorious, somewhat broken, old school site:
http://www.rvgfanatic.com/7443/78601.html

gmr_leon,
@gmr_leon@mstdn.social avatar

Okay, I said it was somewhat broken and that's true, because it takes a little while to render properly.

However give it that time and you have an intact old school site that somebody put some love into!

gmr_leon,
@gmr_leon@mstdn.social avatar

Also in case anyone else happens upon this thread somewhen down the line, I've found where the person writing RVGFanatic is still around!

They've since switched their blogging over to Wordpress, which is a mild bummer (none of that classic web style, sadly), but cool to see they're still active!

http://rvgfanatic.com/wordpress/

gmr_leon, to patientgamers
@gmr_leon@mstdn.social avatar

How do you like to approach writing about games?

I've noticed there are some folks writing at length here on their experiences playing games, so this felt like a good place to ask. Do you take notes as you play, and/or after each session, then write out full thoughts upon completing a game?

Or are your reflections compiled only after finishing a game, no notes?

I've dabbled with different approaches, and haven't really settled on a consistent process personally.

@patientgamers

Ashtear,

I keep a gaming journal, but itโ€™s only for thoughts afterward. I keep it much simpler than I used to, as thereโ€™s a point where writing at length becomes work, and gaming shouldnโ€™t be work. Thatโ€™s the same reason I donโ€™t keep a backlog. In my longer posts here and elsewhere, it tends to just be stream-of-consciousness writing derived from those journals entries, just cleaned up a little bit.

As for note-taking, I will almost never take notes on opinion/criticism during a play. Pretty sure that again, itโ€™d feel like work if I took notes. I also rarely write about games I donโ€™t finish unless Iโ€™ve played most of them (I tend to bounce off a lot of games lately). Other than that, my journal has the occasional random thought on larger industry trends, or a quick sort, like a toplist or the latest tier-making meme I saw. Itโ€™s interesting to see how my tastes change over the years.

ICastFist,
@ICastFist@programming.dev avatar

I personally like to write some general things I end up enjoying about a game, while Iโ€™m playing (or during pauses), mostly because I plan on making a YT channel, but also because I like to leave useful reviews on GOG and Steam. The thing about making notes during early on is that you can check them later and see if anything overstayed its welcome. Itโ€™s also great to remember story details, if theyโ€™re relevant

The good thing about simply writing down, even generic notes like โ€œgood musicโ€ and โ€œcontrols really wellโ€ can help create that memory path to the actual experience. You donโ€™t need to be a โ€œcriticโ€ to understand when something is great, good, bad or โ€œjust thereโ€, but it can take some skill to write in a way that makes sense to other people, so writing about the games youโ€™ve been playing is a good way to train that!

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Hmm. CostGames or CostlyGames for a short, distinct tag for commercial games, and GratisGames for noncommercial games?

I'd say Paid instead but that feels like it overlaps too much with Sponsored, and doesn't clearly indicate Commercial aspect that's meant.

#Gaming #VideoGames

gmr_leon,
@gmr_leon@mstdn.social avatar

May not really be worth making the distinctions, but a part of me likes drawing attention to the cost of many (most?) games.

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

For anyone around that keeps a log as they play games, how do you go about it? Take notes during play, and/or after?

Written, or audio notes, to transcribe later?

gmr_leon,
@gmr_leon@mstdn.social avatar

It may seem simple, but if taking notes during play, the stop and start of it seems distracting, and it's not really viable with many online games.

So I'd guess for those writing about their experiences with games it's probably primarily reflective with few notes from during play depending on the games involved?

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