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aras, to Playdate
@aras@mastodon.gamedev.place avatar

Short blog post about "Everybody Wants to Crank the World", a demo I made recently https://aras-p.info/blog/2024/05/20/Crank-the-World-Playdate-demo/

Calculating only some pixels both spatially and temporally is pretty much the same as DLSS, right? :P

iralmeida,
@iralmeida@mastodon.gamedev.place avatar

@aras aaaargh I need to update my website! 🙈

BartWronski, to random
@BartWronski@mastodon.gamedev.place avatar

I am excited to finally share our recent paper "Filtering After Shading With Stochastic Texture Filtering" (with Matt Pharr, @marcosalvi, and Marcos Fajardo), published at ACM I3D'24 / PACM CGIT, where we won the best paper award! 1/N

iralmeida,
@iralmeida@mastodon.gamedev.place avatar

@BartWronski @mtothevizzah @aras @demofox I'm jumping in clueless about motorcycles and who Wade is, but completely up to get on a train to Poland and join in 😊

I very much relate to missing inspiring discussions 💜

aras, to Playdate
@aras@mastodon.gamedev.place avatar

Alright, demo submission done. Now we wait! :playdate: :demoscene:

iralmeida,
@iralmeida@mastodon.gamedev.place avatar

@aras Excite!!! Where did you submit to?

iralmeida,
@iralmeida@mastodon.gamedev.place avatar

@aras oh! that's "closeby"
congrats on finishing it!

aras, to Playdate
@aras@mastodon.gamedev.place avatar

"The Playdate Story: What Was it Like to Make Handheld Video Game System Hardware?" GDC talk by @cabel is illuminating and very entertaining. (free on GDC vault!) https://gdcvault.com/play/1034707/The-Playdate-Story-What-Was

iralmeida,
@iralmeida@mastodon.gamedev.place avatar

@aras That was lovely, thank you!
And just in time to get in the mood for the PlayJam this weekend 🟨 💜

superfunc, to random
@superfunc@mastodon.gamedev.place avatar

time to learn about sdf font rendering

all the TTF solutions are pretty unsatisfying in terms of output quality, but I also want to layer effects on

stb has one, so shouldn't be too bad

iralmeida,
@iralmeida@mastodon.gamedev.place avatar

@jkaniarz @superfunc was about to come and post the exact same blog series :P
+1 for that

@jkaniarz what do you mean with effects?

iralmeida,
@iralmeida@mastodon.gamedev.place avatar

@jkaniarz @superfunc right! with the 16xAA coverage masks you can't do effects like that.

It's an Anti Aliasing technique that is really nice for "sharp" rendering of a glyph without needing to align it to the target pixel grid.
The approach expands on "coverage vs shade" and on how to do the samples, but still uses a glyph cache to store those values (i.e. pre-computed rasterisation of a glyph to a certain pixel target size).

So it's still a grid of values for coverage, not distance to edge.

iralmeida,
@iralmeida@mastodon.gamedev.place avatar

@jkaniarz @superfunc a very different approach would be SLUG https://jcgt.org/published/0006/02/02/ https://sluglibrary.com/
as that seems to keep the bézier data all the way to the end.

I've had half a mind to read it properly and try it, but I actually haven't 😅
I saw it renders multi-color emojis, but I'm unsure what are the possibilities for effects.

ah... the rabbit hole of font rendering! 😊

lisyarus, to random
@lisyarus@mastodon.gamedev.place avatar

So... Lost my best friend a few days ago. After 6 months fighting with cancer, it finally took over.

RIP the funniest, the kindest, the loveliest, and the bravest of cats. I do miss you and I always will.

iralmeida,
@iralmeida@mastodon.gamedev.place avatar

@lisyarus I'm so sorry. Best of strength to you 💜

aras, to random
@aras@mastodon.gamedev.place avatar

Uh oh. I blame @iralmeida!

iralmeida,
@iralmeida@mastodon.gamedev.place avatar

@aras ahahahaha
Welcome to the yellow side? 🟨 ! 🍪 ?

aras, to random
@aras@mastodon.gamedev.place avatar

“On Light, Colors, Mixing Paints, and Numerical Optimization” by Michal Iwanicki is great https://github.com/miciwan/PaintMixing

iralmeida,
@iralmeida@mastodon.gamedev.place avatar

@aras 😹 interesting fair use claim in the image licensing.

aras, to random
@aras@mastodon.gamedev.place avatar

Working on: pet projects

video/mp4

iralmeida,
@iralmeida@mastodon.gamedev.place avatar

@aras aaaaaaawww 💜💜💜💜

aras, to blender
@aras@mastodon.gamedev.place avatar

A while ago I started to wonder why "bicubic" image filter inside is exactly like that. And that led into a rabbit hole of trying to figure out what apps mean by "cubic"/"bicubic", and of course everyone means a different thing.

So I made a small html page to compare them! https://aras-p.info/img/misc/upsample_filter_comp_2024/

iralmeida,
@iralmeida@mastodon.gamedev.place avatar

@BartWronski @aras you made up the name for that one, didn't you?

aras, to random
@aras@mastodon.gamedev.place avatar

Starting to work in a codebase you’re not entirely familiar with:

video/mp4

iralmeida,
@iralmeida@mastodon.gamedev.place avatar

@aras @feyter Was about to say the same!
But I'm slightly confused, I though devdog was the mentor and devfrog the one rejecting PRs 🤔

lisyarus, to random
@lisyarus@mastodon.gamedev.place avatar

Recently I made a demo project on WebGPU, rendering the classic Sponza scene with shadows and cloth & water simulation. My goal was mostly to learn WebGPU, test if it is production-ready, and have some fun on the way.

Here's are my thoughts on WebGPU and the project itself ⬇️

video/mp4

iralmeida,
@iralmeida@mastodon.gamedev.place avatar

@lisyarus This is so nice!

How do you find the expected support for clients to support WebGPU?
I've been keeping an eye on these, but it doesn't look ready yet?

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