lisyarus, 14 days ago @curved_ruler My go-to solution is usually a quadtree with each node storing (min,max) height in this node, and then raymarching it, entirely skipping a node if the ray doesn't intersect the node bbox.
@curved_ruler My go-to solution is usually a quadtree with each node storing (min,max) height in this node, and then raymarching it, entirely skipping a node if the ray doesn't intersect the node bbox.