@massivelyop@mastodon.social
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massivelyop

@massivelyop@mastodon.social

Every gamer wants to be Massively Overpowered! MMORPG news and opinions from the indie team at MOP.

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massivelyop, to random
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‘No more punching trees and building shacks,’ says multiplayer survivalbox Echoes of Elysium
🔗 https://massivelyop.com/2024/05/24/no-more-punching-trees-and-building-shacks-says-multiplayer-survivalbox-echoes-of-elysium

brad,
@brad@twit.social avatar

@massivelyop I quite like punching trees and building shacks, thank you very much.

brad,
@brad@twit.social avatar

@massivelyop I do love me a nice shack!

(Note: not my design, credit to talented Youtubers who put their cool builds out for the untalented shack lovers to copy)

massivelyop, to MMORPG
@massivelyop@mastodon.social avatar

Massively Overthinking: Does challenging solo content belong in MMORPGs?
🔗 https://massivelyop.com/2024/05/23/massively-overthinking-does-challenging-solo-content-belong-in-mmorpgs
#MMORPG

FibroJedi,
@FibroJedi@gamepad.club avatar

@massivelyop To a certain degree, challenge is necessary to give a sense of accomplishment in overcoming. However, I was a little disconcerted when Yoshi-P said they had made too easy in recent years when I know the solo experience has not been. Difficult content and great rewards belong to groups. I don't need the best gear to play solo.

So I think MMOs need a mix and mine do. After a challenge, kick back for crafting, or events etc. There's always something to break up the harder bits.

massivelyop, to random
@massivelyop@mastodon.social avatar

Ubisoft’s Skull & Bones plans season 2 endgame revamp with two new solo PvE modes
🔗 https://massivelyop.com/2024/05/22/ubisofts-skull-bones-plans-season-2-endgame-revamp-with-two-new-solo-pve-modes

brad,
@brad@twit.social avatar

@massivelyop Am I the only one who avoids Ubisoft games because of the way they seem to be customer-hostile? ($70 for S&B? "Gamers will get comfortable not owning games", etc)

Or am I just looking for a new villain now that we don't have Bobby Kotick to (deservedly) kick around any more?

massivelyop, to random
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The Daily Grind: Are there any small indie MMO projects you’re cheering on?
🔗 https://massivelyop.com/2024/05/22/the-daily-grind-are-there-any-small-indie-mmo-projects-youre-cheering-on

kevinbrill,
@kevinbrill@gamepad.club avatar

@massivelyop mostly, since they're a small studio steadfastly doing their own thing. And interating. And really taking the community feedback to heart. I appreciate their passion and sticking with it.

And now just recently, . For much the same reason. I hope they're successful. Having more small players in the space is a nice thing!

massivelyop, to random
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The Daily Grind: How normal are you about your MMO characters?
🔗 https://massivelyop.com/2024/05/19/the-daily-grind-how-normal-are-you-about-your-mmo-characters

Tipa,
@Tipa@gamepad.club avatar

@massivelyop How normal am I about my MMO characters? I dunno, I don't really think of them as being separate from me, so I guess -- how normal do I think of myself as being? And the answer there is -- not very. That said, I don't have them live imaginary wibderful lives apart from when I am playing them. Just extensions of me. So in another sense, I guess my characters might be far too normal.

I used to roleplay but then someone would always want it to turn weird.

massivelyop, to LotRO
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LOTRO Legendarium: Moria, Gundabad, and LOTRO’s lessons on underground design
🔗 https://massivelyop.com/2024/05/18/lotro-legendarium-moria-gundabad-and-lotros-lessons-on-underground-design

glitchontwitch,
@glitchontwitch@ohai.social avatar

@skro @massivelyop immersive in both a good and bad way was how desperate for sunlight I would feel while in Moria. Especially old Moria, when it was possible to pitch yourself off a ledge before you realized it was there. (Now it’s a bit lit up in comparison.)

Like, actual sigh of relief back on the surface. :blobcatgiggle:

skro,
@skro@social.zocradio.info avatar

@massivelyop What was also improved from Moria to Gundabad to Under-Umbar was the number of entries/exits. In Moria, you had only two of them (I don't count the small ledge with the Balrog's corpse). Gundabad gave us a couple more, and what I like in Under-Umbar is that every hub has a door to the surface, so you don't have to cross a whole region (or teleport) to find back the open air when you're fed up from running in caves...

skro,
@skro@social.zocradio.info avatar

@glitchontwitch @massivelyop Old Moria darkness... shivers (TBH I have more PTSD from namelesses jumping from nowhere in the Foundations of Stone than falling off to my death, as blindly jumping from everywhere is a style of life from me - jumping through the well was actually the first thing I did when I arrived in the chamber of crossroads - I'm not even sure I took the stable and milestone before)

heartlessgamer, to random
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massivelyop, to random
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xannziee,
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massivelyop, to random
@massivelyop@mastodon.social avatar

EA wants to try in-game advertising again, but promises a ‘thoughtful’ approach this time
🔗 https://massivelyop.com/2024/05/09/ea-wants-to-try-in-game-advertising-again-but-promises-a-thoughtful-approach-this-time

glitchontwitch,
@glitchontwitch@ohai.social avatar

@massivelyop so many thoughts about this.

For starters, everything in their statement is gross? Which makes sense because there was no way to frame it as a good thing for players.

But also, the fact that it’s a game, and games are for playing, is abstracted out into our recreation time being an “untapped” revenue stream for them — despite the fact that we’re talking about games that are, generally speaking, already paid for.

The crossed purposes is tangible in this statement.

rogeredwards,
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@massivelyop A bit like a serial killer saying they want to have another go at murdering you, but they promise not to use a cheese grater or claw hammer.

massivelyop, to MMORPG
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Vague Patch Notes: The problem with forever adding classes to MMOs
🔗 https://massivelyop.com/2024/05/09/vague-patch-notes-the-problem-with-forever-adding-classes-to-mmos

Bogusmeatfactory,
@Bogusmeatfactory@dosgame.club avatar

@massivelyop I get very frustrated when people expect MMO expansions to always include new races/classes. Unless the game had them conceived from the start, they always feel unbalanced, tacked on or don't fit with the world at large.

Expansions should be about new discoveries, a change in world events or new features that fit within the broad scope of the world. I don't know... I feel old, but MMOs just don't feel like virtual worlds because of this modern design philosophy.

massivelyop, to random
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Enter to win a copy of the newly launched V Rising on Steam courtesy of Stunlock https://massivelyop.com/2024/05/08/vrising-launch-sweepstakes

bass,
@bass@mstdn.games avatar

@massivelyop V Rising kicks ass. Terraria power progression with MOBA combat is a great combo. Might do another playthrough soon

massivelyop, to MMORPG
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The Daily Grind: Which MMORPG offers the most generous login rewards?
🔗 https://massivelyop.com/2024/05/07/the-daily-grind-which-mmorpg-offers-the-most-generous-login-rewards

kevinbrill, (edited )
@kevinbrill@gamepad.club avatar

@scopique @massivelyop They have gone all out for their monthly rewards this year celebrating their anniversary! I also like that it feels like their strategy for rewards like pets or mounts or skins has shifted from twitch drops to login rewards. Which I appreciate. I think I can be in and out of ESO in under 30 seconds if all I’m doing is logging in for the daily reward.

massivelyop, to random
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Cutesy golfing MMO PangYa sunsets in Thailand, marking the official end of the game
🔗 https://massivelyop.com/2024/05/06/cutesy-golfing-mmo-pangya-sunsets-in-thailand-marking-the-official-end-of-the-game

lotuspetal,
@lotuspetal@mastodon.social avatar

@massivelyop yeah, I miss Pangya so much. But like, ever since Ntreev got acquired by NCSoft. I have zero faith in anything coming from Pangya. Especially after Trickster M bombed, which is uhhh, part of the reason why guild wars 3 got announced like it did.

massivelyop, to MMORPG
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The Daily Grind: What are the most underrated and underutilized weapon types in MMORPGs?
🔗 https://massivelyop.com/2024/05/06/the-daily-grind-what-are-the-most-underrated-and-underutilized-weapon-types-in-mmorpgs

skro,
@skro@social.zocradio.info avatar

@massivelyop two-handed clubs (I don't remember having seen anyone use one - even as a cosmetic weapon) in
Halberds are also a niche in this game, being limited in use to one single class (and only being an option, contrary to the staff for LMs or stone for RKs), but they see some play...

rogeredwards,
@rogeredwards@gamepad.club avatar

@massivelyop Dramatic irony, waggish badinage and puckish epigrams.

massivelyop, to MMORPG
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Lomkey,
@Lomkey@mastodon.online avatar

@massivelyop This the game that started really killed off Trion after Trion was to focus on this then there other games they build. After that frist lunch people just lost fate and trust on Trion it was the last nail.

massivelyop, to random
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The Daily Grind: What’s your biggest complaint about mobile MMOs? | Massively Overpowered https://massivelyop.com/2024/04/29/the-daily-grind-whats-your-biggest-complaint-about-mobile-mmos/

scopique,
@scopique@gamepad.club avatar

@massivelyop I’m going to say something other than “egregious cash-shop abuse” and go with the incessant tutorials that treat every player as if this were their first game ever.

It goes beyond mobile MMOs, though, as I think every mobile game out there has a bad habit of “telling, not showing” players the ropes. Highlighting a button to press isn’t helping players understand WHY they would want to press it, just that they need to remember to mash it like a monkey on speed.

mrgrgr,
@mrgrgr@gamepad.club avatar

@belghast @scopique @massivelyop I refuse to recognize the concept of a "mobile MMO". You two may as well be arguing over potions that use narwhal horns.

massivelyop, to random
@massivelyop@mastodon.social avatar

World of Warcraft is retiring the Companion App as it looks forward to the Cataclysm Classic conversion
🔗 https://massivelyop.com/2024/04/25/world-of-warcraft-is-retiring-the-companion-app-as-it-looks-forward-to-the-cataclysm-classic-conversion

kevinbrill,
@kevinbrill@gamepad.club avatar

@massivelyop So, this coupled with the BlizzCon announcement leads me to believe we’ve moved into the “let’s look at all your stuff and figure out what to cut” point of the acquisition cycle.

massivelyop, to EliteDangerous
@massivelyop@mastodon.social avatar

Elite Dangerous plans to sell ship bundles – including its upcoming new ship – in the cash shop
🔗 https://massivelyop.com/2024/04/24/elite-dangerous-plans-to-sell-ship-bundles-including-its-upcoming-new-ship-in-the-cash-shop

welshtroll,
@welshtroll@gamepad.club avatar

@massivelyop Given that FDev don't charge a monthly sub for Elite Dangerous, their only income related to the game is from box/expansion sales and cosmetic currency, I feel players are blinded to the fact that to keep the game alive it has to be profitable in some way or another. Otherwise it will all go away.

massivelyop, to MMORPG
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Vitae Aeternum: So just what is New World’s big June announcement?
🔗 https://massivelyop.com/2024/04/24/vitae-aeternum-so-just-what-is-new-worlds-big-june-announcement
#NewWorld #MMORPG

heartlessgamer,
@heartlessgamer@gamepad.club avatar

@massivelyop Thanks for the link! Long live the HIPPOS!

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