@juulcat@mastodon.gamedev.place
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juulcat

@juulcat@mastodon.gamedev.place

Working with https://mastodon.gamedev.place/@dougbinks on #Avoyd voxel editor tool and 6DoF FPS game

Open source software, IconFontCppHeaders, gamedev, webdev, testing, python, C++, procgen

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juulcat, to gamedev
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Avoyd 0.22 beta adds a 3D Viewport to the Voxel Editor. This makes it easier to frame renders.
https://www.enkisoftware.com/p/6255644826927104

#Avoyd #Voxel #VoxelEditor #VoxelArt #IndieDev #VoxelGameDev #GameDev

juulcat, to random
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juulcat, to random
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Spaceship with trails
Avoyd 0.22 beta fixes the colour of transparent materials in renders
https://www.enkisoftware.com/products

juulcat, to random
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Our voxel GPU renderer is out (paid) and we published more GPU vs CPU path tracing data
https://www.patreon.com/posts/avoyd-0-21-1-103570270

juulcat, to Minecraft
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juulcat,
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Playing with the water transparency revealed a bug in the CPU rendering of surfaces inside transparent materials.
Fixed in beta 0.21.0.871 https://www.enkisoftware.com/products

juulcat,
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Thanks everyone for your feedback. Most answers congregated around an Absorption Length = 8 so we'll change the default Minecraft water and flowing_water to that in the next full release of Avoyd.

Note that you can always adjust the water transparency yourself, instructions in the FAQ: https://www.avoyd.com/faq.html#transparency

juulcat, to graphics
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We've released a beta of Avoyd which improves GPU rendering performance using wavefront path tracing.

On our AMD 7900 XTX (many thanks to AMD for providing system to test on) we get up to 2x performance improvements.

Download Avoyd 0.21.0.856 Beta: https://www.enkisoftware.com/products

juulcat,
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We published 3 betas of Avoyd today, making rendering even faster.
Also fixed importing clouds from .vox (MagicaVoxel)

#VoxelEditor #Voxel

juulcat,
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#Avoyd 0.21.0.868 BETA

  • improves the GPU rendering speed
  • fixes the albedo and normals output
  • improves the render UI (wip)
  • fixes .vox cloud materials import

https://www.enkisoftware.com/products

#VoxelEditor #Voxel #VoxelGameDev

juulcat, to random
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Finished a long overdue update of Avoyd's Edit Tool documentation: https://www.avoyd.com/avoyd-voxel-editor-documentation.html#EditTool

I also fleshed out the Saved Cameras section: https://www.avoyd.com/avoyd-voxel-editor-documentation.html#CamerasSave

#Avoyd #Voxel #VoxelEditor #Documentation

juulcat, to random
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@aras sorry to ping you out of the blue, but would it be possible to increase the character limit on posts?
Thanks for running this instance!

juulcat,
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@aras ok, thank you

juulcat, to random
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We've been profiling our enkisoftware website to try and fix the high latency that has been plaguing it for several months. Pages could take several seconds to load.

We think we've mostly fixed it now. Most pages load within much less than a second and the app is a lot more energy efficient.
https://www.enkisoftware.com

ocornut, to random
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@juulcat @dougbinks While stumbling on a dear imgui in-game credits I alsosaw your names in Avatar: Frontiers of Pandora https://www.mobygames.com/person/863840/juliette-foucaut/

juulcat,
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@dougbinks @ocornut oh wow!!! 😃 thank you for the credits on Wonder Boy: The Dragon's Trap too!

juulcat, to random
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Work is going well: we think we'll have a beta prototype of the GPU renderer some time in the next two weeks for you all to try out.

juulcat, to random
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Avoyd 0.20 is out, with a new "Shine Sun Here" tool 🤨
https://www.patreon.com/posts/avoyd-0-20-0-sun-94940980

juulcat, to random
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We have an itch.io page for ! https://enkisoftware.itch.io/avoyd

juulcat, to Skyrim
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juulcat,
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juulcat, to graphics
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We'll increase the price of Voxel Editor and Game to USD $14 on Thu 30 Nov 2023. Until then it remains at $12.

> Buy Avoyd https://www.enkisoftware.com/products

You get the full feature and beta versions, free updates and rights to commercial use. We recommend you try the FREE DEMO before buying.

> Features https://www.avoyd.com/home.html#VoxelEditor

juulcat, to blender
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After we published the tutorial on "Optimising Voxel Meshes for Games Engines (Unreal, Unity) Using " we decided to do a little work on the .obj exporter and . Update should be out in a couple of days if all goes well.
https://www.enkisoftware.com/devlogpost-20230918-1-Optimising-Voxel-Meshes-for-Games-Using-Blender

@ dougbinks fixed an issue with the .vox importer: make sure you download the beta if you're using multiple models in and some of them are flipped.

Beta: https://www.enkisoftware.com/products

juulcat, to random
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Fixing our devlog posts after I updated markdown2 and pygments. The new code highlighting makes them much more readable.
https://www.enkisoftware.com/devlogpost-20171031-1-Speeding-up-Runtime-Compiled-C++-compile-times-in-MSVC-with-d2cgsummary

juulcat,
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juulcat, to random
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Atmopshere tests: atmosphere volumetric shadows in

juulcat,
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Decreased the atmosphere amount and didn't include atmosphere volumetric shadows.
The metallic reflections show well with these settings.

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