@von_rostock@socel.net
@von_rostock@socel.net avatar

von_rostock

@von_rostock@socel.net

I make games: http://rostok.itch.io, and stuff: http://rostok.3e.pl; I also work at http://3e.pl

This profile is from a federated server and may be incomplete. Browse more on the original instance.

von_rostock, to genart Polish
@von_rostock@socel.net avatar

"Koyaanisqatsi"

r={}::_::?"^1^c0^!5f10▒1😐<7"
for a in all(r)do
if(a.y>132)del(r,a)
d=min(a.m,a.r)for i=0,3do circfill(a.x-i,a.y+i,d,4-i)end
a.y+=a.r/8a.r+=1end
for i=#r,256do
x=rnd(128)y=127while(pget(x,y)~=0)y-=1
add(r,{x=x,y=y,r=.1,m=rnd(6)+4})end
goto _

video/mp4

von_rostock, to genart Polish
@von_rostock@socel.net avatar

"The domino effect"
It took a decade to set up, but watching it through all its sensors and cameras was mesmerizing fun: the fall of humanity.

source below

#pico8 #tweetcart #codeart #generative #pixelart #sizecoding

r={{0,0,0}}k=0l=0h=1a=0::_::m=r[#r\2+1]for i=h%8+1,#r,8do
p=r[i]x=p[1]-m[1]+64y=p[2]-m[2]+64g=p[3]f=9-mid(i/2-50,9)u=sin(g)v=cos(g)for r=-2,2,.03do
line(x+ur,y-vr,x+ur+vf,y-vr+uf-9+f,15)end
end?"^1^c5"
deli(r,#r>>8)h+=7a+=rnd(-1)>>20k+=cos(a)l+=sin(a)add(r,{k,l,a})goto _

video/mp4

von_rostock,
@von_rostock@socel.net avatar

@luftlesen tweetcart size restrictions would only allow path to be sth based on sines like ellipse or some fancy loop. so I decided for more dramatic, full random walk.
the path is coded here: a+=rnd(-1)>>20k+=cos(a)l+=sin(a) so you can try and fiddle with it by setting different k,l values

von_rostock, to genart Polish
@von_rostock@socel.net avatar

"One Small Step"
Immortality demanded a fortune, yet uploading consciousness to the cloud was as smooth as advertised. Unfortunately, he soon realized that all the fears and phantom pains from the accident persisted.

source in a comment below

video/mp4

von_rostock,
@von_rostock@socel.net avatar

i=0r=rnd?"^c0^!5f11🐱2웃"
s=sin::_::x=r(64)+32y=r(64)+32if(i<8^4)d=x&1x=32+i%64y=32+i\64c=(x&1|y&1)-1sset(x+cd,y+c(1-d),1+c)i+=1
u=x/16v=y/64+t()/4e=0for i=1,2do g=i1.2e+=(s(2^iu)+s(gv3+s(g*u)/4))end
if(e<0)x,y=y,x
e=abs(e)
if(e<2.4)e=0
pset(x,y,max(sget(x,y),e))goto _

von_rostock, to genart Polish
@von_rostock@socel.net avatar

"The Kid"
Achievement unlocked! Your kid is an adult now.

278 character long source below
#pico8 #tweetcart #codeart #generative #pixelart #sizecoding

fillp(▒\1)::_::f=sin(t()/8)?"^1^c1^!5f11567☉웃:;😐>9♥⌂<"
for k=0,5do
j=k%3for i=0,1.04,.005do
x=32sin(i)y=xcos(i)r=9-j3
if(k>2and.5>i)x=f
4i+f-52y=f4+y1.5
c=4+(i
16)%5+j5
c=c+(c+.5)\1
16
if(j>1)c=51j=3r=3cos(3i+f/8)
circfill(80+x-jf,64+y+f4,r,c)
end
end
goto _

video/mp4

von_rostock,
@von_rostock@socel.net avatar
von_rostock, to pixelart Polish
@von_rostock@socel.net avatar

"The Wall Builder"

The vastness here is overwhelming. Is it safe? You don't know, but it will surely be once you build the wall.

A game for 2023 jam
play here https://rostok.itch.io/the-wall-builder

video/mp4

von_rostock,
@von_rostock@socel.net avatar

@artemisworks thx, my Dehydrated game for the previous pico1k jam uses similar gfx and character animations.

von_rostock,
@von_rostock@socel.net avatar

@artemisworks with safety secured the character now can contemplate his existence.

Liquidream, to demoscene
@Liquidream@mastodon.gamedev.place avatar

█▓▒░ 𝗣𝗜𝗖𝗢⬩𝟭𝗞 𝗝𝗔𝗠 𝟮𝟬𝟮𝟯 ░▒▓█
🌐 https://itch.io/jam/pico-1k-2023
𝘞𝘏𝘈𝘛?
👨‍💻 Make #Pico8 Games/Demos/Tools in ≤ 1KB of compressed bytes
𝘞𝘏𝘌𝘕?
📅 SEP 1st-30th 2023
Hope to see you at #Pico1k jam! 🤓

#GameJam #Demoscene #TweetCart #CodeGolf #Sizecoding

Animated banner announcing: PICO-1K JAM 2023 Sep 1-30 (Revealed using retro line bar effect)

von_rostock,
@von_rostock@socel.net avatar

@Liquidream got question about the rules. my .rom file is 1024 but pico's INFO() says it's compressed size is 1027 bytes. does it qualify or should I squash it further?

von_rostock,
@von_rostock@socel.net avatar

@Liquidream I used shrinko8 so it may use some slightly different approach for compression. but, luckily, i managed to crunch these extra bytes.

von_rostock, to genart Polish
@von_rostock@socel.net avatar

"Collapse"
Some danced. Most cried. Everyone knew that once the collapse started, it was unstoppable.

280 characters long source below
#pico8 #tweetcart #codeart #generative #pixelart #sizecoding

R=128a={}for i=0,7^5do
x=i%R
y=i\R
b=8-abs(x%16-8)c=(x&8)+1+i/9999+rnd()if(y<b)c=3
sset(x,y-b/2+4,c)a[i%R+1]={R,i,0}end::_::for p in all(a)do
y=p[1]x=p[2]%16-2t()p[1]+=p[3]p[3]=1.1if(y>127)del(a,p)add(a,{45,x,rnd()+.01},1)
spr(x&14,x*8%R-8,y,2,10)end?"^1^cc^!5f1149♥"
goto _

video/mp4

von_rostock, to pixelart Polish
@von_rostock@socel.net avatar

Question: should rocks have grey or white caps?

+ =

video/mp4

von_rostock,
@von_rostock@socel.net avatar

@dusoft with this palette I have only 3 shades: dark gray, gray and white. with gray being actually the snow on the ground.

von_rostock, to gamedev Polish
@von_rostock@socel.net avatar

Schifahren progress: I seem to have encountered a block. I am really happy with skiing and driving control scheme (arrows only). But have trouble with shooting which, without mouse, is hell.

For keys only scheme I tried slow-mo targeting but it just feels awkward.
So, keys for car/skiing and mouse for shooting are OK but force player to switch the scheme in their brain.

+ =

video/mp4

von_rostock,
@von_rostock@socel.net avatar

I would appreciate some thoughts on this as I am thinking on dropping whole shooting part or replacing it with hurling explosives.

video/mp4

von_rostock,
@von_rostock@socel.net avatar

@NvrSkipGameDay that is setup I have for the second video and it makes mechanics less dynamic. however I suspect that the ease that mouse gives for shooting affects story and requires hordes of enemies. since my story is not zombie apocalypse I will probably go for less foes and more careful/precise mechanic for shootouts.

von_rostock, to random Polish
@von_rostock@socel.net avatar

"Sunset memories"
It is time to go, but the kid just jumps tirelessly. He cannot comprehend the crisis but knows something is off. Perhaps it's because of his parents' sad eyes or forced smiles.

279 char source below

#pico8 #tweetcart #codeart #generative #pixelart #sizecoding

video/mp4

von_rostock,
@von_rostock@socel.net avatar
von_rostock, to random Polish
@von_rostock@socel.net avatar

"404"
The MRI scan is clear. The memory-leech is right there, stealing both your past and possibly your future. There is a procedure for parasite removal, isn't there? You can't recall.

277 characters source code below
#pico8 #tweetcart #codeart #generative #pixelart #sizecoding

video/mp4

von_rostock, to random Polish
@von_rostock@socel.net avatar

"Checkmate"
Standing up is quite an effort after the blast. You hear the deadly sine wave and see the blue lights of a cop car reflected in the kitchen tiles. Not many moves left.
#pico8 #tweetcart #codeart #generative #sizecoding
p={}::_::clip()?"^1^c0^!5f11▒12☉8>"
for i=0,70 do
if(#p<70)p[i]={i%2,rnd(4)\1,rnd(.1)}
x=i%916y=i\916f=mid((sin(t()/3+i/512+p[i][1]/2)/2+.5+p[i][3])^22,1)s=p[i][2]sx=s%232sy=(s&2)16clip(x,y,15,15)circfill(x+sx-1,y+sy-1,48f,7f^(.5((t()-.3)\1.5%2)))end
goto _

video/mp4

von_rostock, to gamedev Polish
@von_rostock@socel.net avatar

Introducing: the BEAR. I fixed Schifahren's vehicle collisions and focused on sth less relevant. Like everything here, the bear is also fully code-generated.

+ =

video/mp4

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