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@Ferk@kbin.social

Striking Hollywood actors vote to authorize new walkout against video game makers (apnews.com)

LOS ANGELES (AP) — Striking actors have voted to expand their walkout to include the lucrative video game market, a step that could put new pressure on Hollywood studios to make a deal with the performers who provide voices and stunts for games.

Ferk, (edited )
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Thing is... video games don't really "need" actors. At least not in the same level as they need writers.
Sure, some games might want to add realistic expressions and maybe even voice acting, but it's not something really required for most forms of video game entertainment. Even story-heavy games do perfectly fine with just good writing. In fact, for RPG universes meant to be extensible / moddable, it makes a lot more sense to not be restricted by how many lines of dialogue can the game afford to voice. Morrowind has a lot more dialog options than Oblivion and extensibility / flexibility in how the users interact with NPCs, despite Oblivion having superior AI and a lot more budget.

In fact, a lot of the videogames that do make use of voice acting, only do so for one (or at most, a few) languages... meaning that there's always some subset of players that don't really understand anything the voices say and still enjoy the game. They might as well be speaking autogenerated gibberish, like Animal Crossing characters do.

Add to that how nowadays 3D animators have a good dataset of information to tap into for creating convincing expressions, plus how AI can be very good at generating decent voice lines... and it gets even harder for a walkout like this to have any success. At least when it comes to the video game market.

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In fact, it actively encourages people to "hack" it just so they can make a version with the annoyances removed.

Ferk, (edited )
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Free version is excluded. No charging tiny side projects, or students or something, it only affects already paying customers.

Wasn't the free version already excluded from the changes before?

What they have done for the Free version is set the limit to 200k (it was 100k before) and they'll no longer be requiring the Unity logo to be shown, even on the free version.

Ferk, (edited )
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Honestly, I think that's a good thing, the current one is plenty of powerful for what it is. Specially considering it's a portable device where power consumption and thermals are key.
If anything, it's the games the ones that should try and adapt to more humble hardware. These days it makes no sense to increase so much the requirements for such marginal graphical difference.

A new Steam Controller on the other hand, to match the deck controls, is something that is missing.

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If making your own instance were something common for normal users, then I expect the federation would have to face thousands of single-user instances made by random people without ever being sure which ones are safe and which ones are just bots/spam/illegal-stuff.

A lot of instances would (understandably) want to disconnect from the fediverse if that were a common thing.... or at the very least they would use allowlists for federation instead of blocklists (in fact, some already do). So it would just result in more fragmentation, not less.

This means the process for your instance to initiate federation with all other ones would likely become more complex/inefficient than directly creating one separate user account in each of the instances you want to visit (if it isn't already).

I feel the issue is in the design of how the fediverse places so much responsibility in each individual instance... instances shouldn't be required to mirror third party content just so people can access it. It should be possible for people to simply connect to third party websites if they want to (with their home instance only acting as a sort of identity provider, like OpenID), without the home instance having to proxy/host that content if they don't approve of it.

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I mean, federating with an instance doesn't necessarily mean you NEED to have it added to the default feeds.

It could theoretically be done in such a way that it only shows content from the communities you are subscribed to, and never show content from that instance in general feeds, for example.

Or it could even be done in such a way that instance blocking is enabled by default for every user, and each user has to opt in to see content from other instances outside of maybe a selected curated few that might be allowed by default.

Ferk, (edited )
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The problem comes when the vegan store has items you want but they decided that they will not distribute them to stores that also sell chicken stock. And if that happens with multiple other cases you'll be forced to visit multiple stores to get your groceries.

Which wouldn't be that weird if it wasn't because all those stores belong to the same "universal general store" chain that was originally designed so you would only need to visit your closest store to access all products.

Reddit became hypersensitive... goodbye

After 10 years and a few hundred thousand karma made a comment in r/europe that got me banned… in a discussion about AfD (a far, far right German party that has neo-Nazis as members) I made the mistake of saying “Guess we didn’t drop enough bombs on Dresden” (since much of the support for AfD is from the east)… got...

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And defending people (their lives in particular) is not what makes someone a nazi.... it's defending nazism what does.

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I think the whole https://blog.odorchaidhe.games/ website is down.

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Yes, I wasn't implying that github pages is having issues or something.
What I'm saying is that the entire blog is down, so it's not like they took down this particular article.

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Yes. Either the whole blog was taken down intentionally or maybe the author messed up the script for deploying the blog.

Ferk, (edited )
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Yes, the way his hand is positioned, it would not have worked if they had wanted to make it hold the wooden stick. They'd have needed to edit the hand too much and it would have likely been noticeable / even weirder.

Probably they decided: f*ck it, let them grab it however they want. Maybe it'll even become a thing.

And it looks like it worked, since we are talking about it and spreading the ad. Smart advertising, imho.

Ferk, (edited )
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The mod doesn't work, though. I can call my male character "Silvia" (a female name). The game gives you the option to choose names that do not match what is culturally traditional.

They should give you less options. Don't allow choosing names either.

In fact, remove character customization entirely, then there won't be any "imperialism", right?

I'd go further: make the game more lineal. Remove meaningful choices for the story. Do not allow the player to play in a way that might end up fitting any particular imperialistic agenda. People shouldn't have freedom to choose to follow any ideal.

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But that's not what you are doing. You don't need this mod to make the choice that allows you to play the way you want.

I mean, I have no problem with modding anything anyway (in fact I believe it was wrong for Nexus to remove the mod, the only thing it did is making certain kind of obstinate people go into a silly crusade to defend a silly mod). But this mod is objectively removing options, not adding them.

Ferk, (edited )
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This isn't really biology, it's 100% English grammar. Biology books are not the ones explaining what's a "pronoun". In fact, many languages don't even have pronouns, and yet their biology books can perfectly be translated.

English linguistics are constantly evolving. In fact, it would make it a lot more realistic if there were more strange expressions and mannerisms, even outside of pronouns. Battlestar Galactica did add some funny nonsensical expressions like "frak", "rook", "frimp", "pogees" and popular phrases like "so say we all" that added a layer of depth to their futuristic culture, making it a lot more believable.

I don't see how this mod really helps with "realism" in linguistics. If anything, it'd be unrealistic to expect no linguistic changes at all in 300 years. The only reason why I think some people are mad that there's even an option is because they think it's pandering to a political agenda so they don't even want to see any freedom be given to the player about that.... despite it actually being a totally optional and even totally believable aspect of a future hypothetical culture. Whether you agree with the direction that this hypothetical futuristic culture developed towards or not.

Ferk, (edited )
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That might be a particular consensus in English grammar, but it's still 100% dependent on what your linguistics are. If, at some point in time, the consensus in English grammar were to assign different pronouns based on age, or what kind of job that person has... then that would still be a linguistic trait, even if you were linking it to a perceived physiological appearance / job position, they'd be doing it because the community in that language wants to do it, not because biology/economics dictates it.

So, like every consensus, the only thing making it change is for people in that Universe to agree with the change. Something that happens frequently, and has happened already several times across history.

300 years ago people used the pronoun "thou" for the second person in singular, and "you" was only used as a plural. And a lot of people pushed back against change too, but change did stick with the community, to the point that today everybody uses "you" and "thou" dissappeared.

It wouldn't be unrealistic to assume that the same could happen, for example, with "they", another 300 years in the future.

Ferk, (edited )
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xD wrong about what? did you even understand what my point was?
It seems you have run out of arguments so you just make weak assumptions and childish attempts at insulting me :P

I think I might have been wrong about taking you seriously though.
Bye troll.

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Other-phobic

Honestly, the "cosmic horror" or the mere fear of the unknown kind of plays into that as well.

One could argue there's something inherently racist in sci-fi horror that depicts aliens as monsters when in fact they might just simply be different intelligent lifeforms with their own set of needs...

There might be sometimes problems among intelligent lifeforms to properly understand / communicate, or conflicts in our goals. But painting everything alien/unknown as inherently scary is kind of racist, even if in some situations it might be written in our instincts to not trust that which is unfamiliar.

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Yes, his relationship with the idea of "Others" is strange... like a love/hate relationship. In fact, the cat which you mentioned (named after a racial slur, though it seems it was not him who named it) was deeply loved by him... he using his cat's name in one of his works was more of a way to honor it rather than anything else, there's letters from him claiming he was still mourning even though it was more than 20 years since it vanished.

Ferk, (edited )
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I wonder: are these inefficiencies only relevant when using C# as your code base?

I mean, does all this talk about the "binding layer" being "structurally built to be slow " apply to those using GDscript?

Because I remember that years ago, back when it was decided to go with a custom designed language (GDScript), the justification put forward was that it would actually be more efficient to do it that way. So it would be kind of ironic if now the API from GDExtensions allows for more efficient bindings than GDScript.

But if it's only talking about the C# bindings... then the complaints are kind of missing the point. If you truly want to move from Unity to Godot properly, I would expect learning GDScript would be the more advisable direction. Specially at the moment. Godot's C# API and the new native interfaces are not really very mature, they were not the intended main way to use the engine... they are more of an extra convenient feature on the side that you can experiment with. In fact I believe they were recently heavily reworked in v4.0

Of course I understand that those coming from Unity would be more comfortable with a C# API, and I agree that it would be a nice thing if the C# API was just as efficient as the GDScript API, but that's not the same thing as implying that moving to Godot doesn't work because it's "built to be slow".....

Ferk,
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Thanks for the insight!
I assume you are talking about compiling a GDExtension using C or some lower level language, right? not C#
What I'm wondering is if it'd actually be more efficient to use C# than GDScript in Godot. Because I would have expected the opposite.

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Thank you! that was very informative.

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The whole concept of "charity" is political.... all charities are "political groups", no charity would be valid based on that judgement.

Unity cancels town hall over reported death threats (www.theverge.com)

The Unity pricing debacle has taken an unfortunate, dangerous turn. In a new report from Bloomberg, the company has reportedly canceled a town hall meeting due to what the publication called credible death threats. According to Bloomberg, Unity CEO John Riccitiello was set to address employees Thursday morning, but the...

Ferk,
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Particularly in the US, where having a gun is relatively easy... to the point that even school kids can end up getting hold of them. I'd be scared.

Ferk, (edited )
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Note that in Spain "coger" also means "to grab or hold" just like in Colombia. So most dictionaries are likely to use that.

But you are completely right.
I mean, "una polla" in Spain would be "a penis"... but everywhere else it means either "a female chicken" or, in some places, "a girlfriend". In others it means "a bet", and I think in Mexico it's the name of an egg-based drink.

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