Kichae

@Kichae@kbin.social

Astronomer & video game data scientist with repressed anger

Kichae,

Holy shit, someone that actually likes that aural abomination?

Are you the reason it won't fucking die?

Kichae,

Hahahahahaahahahaahahahahahahaha

Land of the Free, folks

Kichae,

Honestly, I'd take a woody window to replace the clear glass overlooking the scenic parking lot outside literally any of the apartments I've ever lived in.

Kichae,

I just came across this video, which, while still focused on GMs, I think has some very good seeds for players. It's all about dramatic combat, and there's a lot that players can do to initiate dramatic scenes in game: https://www.youtube.com/watch?v=FeGjsBcR3rE

Kichae,

He's only built out to 1 archetype so far, and it's, regrettably, very playable so far. Fingers crossed that he becomes less able over time!

Kichae,

In PF2e, the specific gods and factions of the default setting are actually integral to the game’s mechanics, which makes it a lot harder to play the system in a homebrew setting

Ehhh. You can ignore a lot of the setting specific stuff, especially with the remaster. I just let clerics choose their own edicts and anathema, and favoured weapon, for instance. It's not like the actual lore of the gods matters to the game mechanics. You can build gods or sects piecemeal.

Or don't. My family's game has both a cleric and a champion, neither of which has a specific god. They're just "good". It works just fine.

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