Browsing through the new Extensions section (previously called "Add-ons") in the Blender 4.3 Alpha build preferences, I stumbled upon an extension that should be able to import native 3ds Max files. It even supports V-Ray and Corona materials. I haven't tested it yet, but I hope it works!
Browsing through the new Extensions section (previously called "Add-ons") in the Blender 4.3 Alpha preferences, I stumbled upon an extension offering lots of useful, ready-to-use Geometry Node functions, including instanced radial arrays, grid arrays and spherical arrays…
Blenderheads who would like to get a taste of SDF 3D modeling, here's a Blender Geometry Nodes scene that turns meshes into pseudo-SDFs by beveling Boolean intersections…
@metin@daniel And I loved the way the Dutch guys pronounce Mon-key as opposed to english speakers Mun-key 😂
Here the Germans say Lon-don and we say Lun-dun, got to love language variations 😀
@aras looks cool, but I thought you were talking about an addition to the BevelShader that works across more than one object/geometry datablock and got excited for a second. 😅
#blender / #unreal challenge: I want to have submeshes that are different objects but have seamless edges. IE, a head separate from a body.
But I can't seem to get rid of the seam.
There's loads of tutorials on how to, and none of them work. I think maybe Unreal's rendering engine is doing a rendering trick that ends up highlighting the seam.
To make matters worse, the methods of doing it end up making shapekeys not export, so I couldn't use them anyway.
Celebrating the public testing stage of the Unbound SDF 3D modeler and game editor (see previous post in this thread for details), here are three images I made with it.
In the Cloudmaker and the snail image, I made use of Unbound's "Splats", an alpha-based scattered texture, enabling easy fur, smoke, grass, et cetera.
@aras@gob This picture has all the hallmarks of being a nice render: wooden flooring with specular highlights, no one in sight, multiple copies of the same book, giant plant indoors, bright colored fabric sofas, wide FOV, perfectly straight, flat furniture with emissive strips, nice trees outside, etc...
The floor light does have a switch and is probably plugged in, that's a rare nice touch.
@aras nice! Public (and university!) libraries have been my top pick for working from new temporary places, too. 🙂 Most of the benefits of a co-working space, for a fraction of the price (namely, usually a round 0). 😉
@metin it's Photographer! It's my favorite Blender add-on, probably. It provides a centralized control for everything related to rendering, and more. The developer is very active on blenderartists too :)