Blender

ngons,
@ngons@mathstodon.xyz avatar

6 green and 8 blue equilateral polyhedra tiled face to face. The cross-section of the green units are octagons, and of the blue units hexagons.

I added some for this one.

Abstract Mathematical Art. Rotating geometric object with pointy pointy translucent green and blue jewel like objects.

metin,
@metin@graphics.social avatar

Browsing through the new Extensions section (previously called "Add-ons") in the Blender 4.3 Alpha build preferences, I stumbled upon an extension that should be able to import native 3ds Max files. It even supports V-Ray and Corona materials. I haven't tested it yet, but I hope it works!

https://extensions.blender.org/add-ons/io-scene-max/

#Blender #Blender3D #B3D #3dsMax #autodesk #file #import #3D #CG #CGI #graphics

metin,
@metin@graphics.social avatar

Browsing through the new Extensions section (previously called "Add-ons") in the Blender 4.3 Alpha preferences, I stumbled upon an extension offering lots of useful, ready-to-use Geometry Node functions, including instanced radial arrays, grid arrays and spherical arrays…

https://extensions.blender.org/add-ons/t3d-gn-presets/

metin,
@metin@graphics.social avatar

If you dislike Blender's cumbersome new Add Modifier menu with tedious submenus in Blender 4.x, I can recommend the Old Modifier Menu add-on.

There's a free version, but version 2 costs less than $1, and the add-on is very customizable via Blender's preferences. I love it.

https://bluenile3d.gumroad.com/l/sexoc

#Blender #Blender3D #B3D #AddOn #PlugIn #extension #3D #CG #CGI #graphics

metin,
@metin@graphics.social avatar

Blenderheads who would like to get a taste of SDF 3D modeling, here's a Blender Geometry Nodes scene that turns meshes into pseudo-SDFs by beveling Boolean intersections…

Video:
https://www.youtube.com/watch?v=oDe9X9WptZk

Blender file download:
https://drive.google.com/file/d/13oaTu3QMJkpSx3HzQz6Npf1BEjGAYi_h/

mbt3d,
@mbt3d@fosstodon.org avatar

@metin @daniel And I loved the way the Dutch guys pronounce Mon-key as opposed to english speakers Mun-key 😂
Here the Germans say Lon-don and we say Lun-dun, got to love language variations 😀

metin,
@metin@graphics.social avatar

@mbt3d @daniel Haha, I pronounce those words as "Mon-key" and "Lon-don" too. 😁

liblast,
@liblast@mastodon.gamedev.place avatar

Today was a busy day.

Here's a character model created by @zaqraven99 and animated by myself.

Looks like implementing the animations is going to be the hardest part. Even a basic walk cycle I made doesn't look that terrible!

  • unfa

#Liblast #IndieGame #GameArt #CharacterAnimation #Blender

PS: I failed to set up inverse kinematics, so I animated all bones by hand. Sometimes doing it quickly and doing it optimally are not in line :D

A stylized robot character getting knocked off it's feet by an invisible blow.

aras,
@aras@mastodon.gamedev.place avatar

Turns out, "hey can we have rounded corners" is way more complex task that you'd think. Here's (WIP, might never ship!) attempt at tweaking #blender VSE timeline strips to be a bit rounded. https://projects.blender.org/blender/blender/pulls/122576

SpookyDoom,
@SpookyDoom@mastodon.gamedev.place avatar

@aras looks cool, but I thought you were talking about an addition to the BevelShader that works across more than one object/geometry datablock and got excited for a second. 😅

echtjetze, German
@echtjetze@troet.cafe avatar
metin,
@metin@graphics.social avatar

@echtjetze Suzanne, are you on drugs again?! 😆

Craigp,
@Craigp@mastodon.social avatar

#blender / #unreal challenge: I want to have submeshes that are different objects but have seamless edges. IE, a head separate from a body.

But I can't seem to get rid of the seam.

There's loads of tutorials on how to, and none of them work. I think maybe Unreal's rendering engine is doing a rendering trick that ends up highlighting the seam.

To make matters worse, the methods of doing it end up making shapekeys not export, so I couldn't use them anyway.

Anyone know how to actually do this?

Craigp,
@Craigp@mastodon.social avatar

@YannKervran Oh ho, I set it up and Blender and it works fine.

I can just have the working copies and then export a geometry-node version instead of the working copy.

This was a great idea!

It doesn't help me mix and match live, but it does open some doors.

Craigp,
@Craigp@mastodon.social avatar

@YannKervran Oh no! Vertex groups and shapekeys don't survive. Alas.

Scylorg,
@Scylorg@mastodon.social avatar
metin, (edited )
@metin@graphics.social avatar

The Unbound SDF modeler and game editor by @andreintg and @rianflo has entered public testing phase.

Info:
https://www.unbound.io

Download and more info:
https://discord.gg/unbound-io

To get started:

  1. Head to the ⁠early-access channel.

  2. Click the pinned messages button at the top right.

  3. Download the Windows or macOS installer.

#unbound #MadeWithUnbound #SDF #3D #game #games #gaming #gamer #GameDev

travisfw,
@travisfw@mastodon.gamedev.place avatar

@metin @andreintg @rianflo not for Linux, huh?

metin, (edited )
@metin@graphics.social avatar

Celebrating the public testing stage of the Unbound SDF 3D modeler and game editor (see previous post in this thread for details), here are three images I made with it.

In the Cloudmaker and the snail image, I made use of Unbound's "Splats", an alpha-based scattered texture, enabling easy fur, smoke, grass, et cetera.

#unbound #MadeWithUnbound #SDF #3D #games #gamer #gaming #GameDev #CharacterDesign #design #artwork #illustration #art #arte #artist #DigitalArt #ArtMatters #GraphicDesign #3D

mbt3d,
@mbt3d@fosstodon.org avatar

Random doodle modelling exercise, playing with 4.2 Alpha
#mbt3d #3D #b3d #modelling #blender3d

mbt3d,
@mbt3d@fosstodon.org avatar

I thought it may be interesting to see the wire for this one.
#mbt3d #3D #b3d #modelling #blender3d

metin,
@metin@graphics.social avatar

@mbt3d Interesting indeed. Was this exported from MoI 3D with Ngons?

MoebiousIIart, Spanish
@MoebiousIIart@mastodon.gamedev.place avatar

adding details!

aras,
@aras@mastodon.gamedev.place avatar

Coding #blender from a public library, as one does. Is nice!

llemarie,
@llemarie@mastodon.gamedev.place avatar

@aras @gob This picture has all the hallmarks of being a nice render: wooden flooring with specular highlights, no one in sight, multiple copies of the same book, giant plant indoors, bright colored fabric sofas, wide FOV, perfectly straight, flat furniture with emissive strips, nice trees outside, etc...
The floor light does have a switch and is probably plugged in, that's a rare nice touch.

TheIneQuation,
@TheIneQuation@mastodon.gamedev.place avatar

@aras nice! Public (and university!) libraries have been my top pick for working from new temporary places, too. 🙂 Most of the benefits of a co-working space, for a fraction of the price (namely, usually a round 0). 😉

metin,
@metin@graphics.social avatar
Silvermoon,
@Silvermoon@graphics.social avatar

@metin Hypnotizing. 🥴 🤩 🙂

RJB_Mallacore,
@RJB_Mallacore@socel.net avatar
scopelmatt,
@scopelmatt@mastodon.gamedev.place avatar
scopelmatt,
@scopelmatt@mastodon.gamedev.place avatar

@metin it's Photographer! It's my favorite Blender add-on, probably. It provides a centralized control for everything related to rendering, and more. The developer is very active on blenderartists too :)

https://chafouin.gumroad.com/l/photographer5

metin,
@metin@graphics.social avatar

@scopelmatt 👍 Thanks. I've heard of it before, and will check it out.

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