After a while I finally uploaded the model of the Fiat 500 Abarth, anyone who wishes can download the model.
the challenging part for me was creating the textures which were done with #Blender. #Blender3D#b3d https://pafurijaz.gumroad.com/l/fbxqc
It would be really nice if blender had the ability to highlight in red faces that aren't 3 or 4 sided (An "ngon highlight" view in the viewport overlays section.)
I'm sure I could make that pretty easily, but want to know if others feel like it would be useful. Right now, I'm manually selecting all N-Gons and then assigning them to a group, but it would be much more efficient for there to be a way to automatically highlight ngon faces.
Does anybody has already organized a pipeline to collaborate on a Blender -> Godot project ? I would be interested by feedback/ideas
I am working on one to ease transmission of game assets. Important features will be the possibility to have git repository for both parts, Blender files and Godot project, so I have to manage filepaths not completely in Blender file but partially in a sidecarfile as contributors will each have their relative path. #b3d#blender#blender3d#godotengine#godot
@CWernerArt Oh, sorry about that. Hashtags often do nothing on other platforms, or have the opposite effect (like #Blender was banned on X for a while, due to a terrible video of a cat being put in a Blender...). I usually do #Blender3D.
I decided to sculpt this guy as a single mesh, instead of the usual blocking out with separate primitives. Then I separated the shirt once that was sufficiently shaped.