scopelmatt, to blender
@scopelmatt@mastodon.gamedev.place avatar

The other day where I live I noticed a building made of tabby concrete, a type of concrete with broken oyster shells inside. Its surface was breaking, revealing the oysters incorporated in the matrix of the concrete. I've recreated it in Substance Designer and rendered it with Eevee Next. More details: https://www.artstation.com/artwork/6Nm9NN

A closeup of the concrete showed earlier.
Another angle on the same concrete.

jhx, to blender
@jhx@fosstodon.org avatar

Digging a little into #CGI programming via #Apache in the coming days. Many cool things one can do with a webserver on hand. (Leveraging #Python personally) 😎

This is a nice introduction:

https://www.tutorialspoint.com/python/python_cgi_programming.htm

tripleo, to random
@tripleo@fosstodon.org avatar

All you nutcases still using , what's actually wrong with it?

aka What are the sharp edges?

mjgardner,

@tripleo Like I said in https://social.sdf.org/@mjgardner/112476483573909633, the only feature built in to for untrusted data is taint mode.

You might have heard of it or used it 25 years ago with simple scripts (and that still works!) but as I said in https://social.sdf.org/@mjgardner/112481166820565063, it breaks a lot of modern code.

It’s also no silver bullet: a taint failure is a fatal exception and it’s up to the developer to handle that gracefully.

echtjetze, to blender German
@echtjetze@troet.cafe avatar
metin, (edited ) to blender
@metin@graphics.social avatar

Tried Leiapix's automatic depth algorithm on an old 3D-rendered image of mine.

Nice result out of the box, with only a few minor errors here and there.

https://www.leiapix.com

#3D #CGI #graphics #AI #ArtificialIntelligence #ML #MachineLearning #DeepLearning #LLM #LLMs #CharacterDesign #design #artwork #modeling #3DModeling #illustration #illustrator #art #arte #DigitalArt #ArtMatters #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

astro_jcm, to InitialD
@astro_jcm@mastodon.online avatar

A fantastic 4-part series debunking the whole "no was used" narrative that studios keep trying to push these days.

https://www.youtube.com/watch?v=7ttG90raCNo

echtjetze, to animation German
@echtjetze@troet.cafe avatar

»Bands«

Unfortunatelly with some overlapping meshes at the end. 😬 Don't know how to fix it. #b3d #mastoart #animation #abstract #cgi

video/mp4

xanathon, to SF
malcontato, to blender Portuguese
@malcontato@ursal.zone avatar

Anyone know websites like 3DSky where you can share a database of high poly and well detailed 3d models for free??

CGTraders hasn't delivered very nice models without paying. All else I find are freebies of commercial offers.

kennwhite, to random

Incredible research at BlackHat Asia today by Tong Liu and team from the Institute of Information Engineering, Chinese Academy of Sciences (在iie.ac.cn 的电子邮件经过验证)

A dozen+ RCEs on popular LLM framework libraries like LangChain and LlamaIndex - used in lots of chat-assisted apps including GitHub. These guys got a reverse shell in two prompts, and even managed to exploit SetUID for full root on the underlying VM!

image/jpeg
image/jpeg

mjgardner, (edited )

@kennwhite Looks like we’re at the “Matt’s Script Archive” level with frameworks.

The difference is that Matt Wright was a high school student in 1995 when he launched MSA and its infamously exploitable FormMail script.

virtualbri, to blender
@virtualbri@mastodon.online avatar

It's fascinating when you look at 3D models of landmarks just how inaccurate most of them are.

echtjetze, to animation German
@echtjetze@troet.cafe avatar

Little showreel of my latest 3D animations.

video/mp4

Paarsec, to houdini
@Paarsec@mastodon.social avatar

My first Houdini vellum fluid sim. In love with using vellum for fluids! More to come. This one shows velocity as a color attribute.

A vellum fluid sim inside Houdini. It's showing a viscous fluid, the color changing based on the velocity of its grains.

Paarsec,
@Paarsec@mastodon.social avatar

FINISHED! Yesterday I made my first vellum fluid sim. I'm using velocity as a color attribute, and lots of smoothing trickeries for the final mesh. Enjoy!

A 3d vellum fluid sim made with Houdini. It's showing a viscous fluid, the pastel colors changing based on the velocity of its grains

echtjetze, to blender German
@echtjetze@troet.cafe avatar
scopelmatt, to gamedev
@scopelmatt@mastodon.gamedev.place avatar

Here is my new portfolio piece, an exploration of nine samples of ancient marble. It is made with Substance Designer & Painter, Unreal Engine (using Lumen and Substrate), and Blender. Check it here, with a lot of renders, technical details, sources about marble and nodes: https://artstation.com/artwork/yDLynK

Lapislazuli
Napoleonite
Breccia Traccagnina

MichaelPorter, to Astronomy
@MichaelPorter@ottawa.place avatar

Just watched the Netflix adaptation of 3 Body Problem. Decent attempt, although it felt like they went through the game and revealed the “three-body” mystery a little fast (or did I just binge too fast? 🤔).

I really wish SF shows would get the incredibly easy basics right, though.

In the first episode, two people are looking at the stars from a location somewhere in England (University of Oxford campus?). Something very strange happens with the stars, but before that happens, something even stranger is going on. The stars in the sky depicted show the entire constellation of Scorpius, which is not possible in the British Isles. If you were at the southernmost tip of England, the circled star would just peek above the southern horizon. To see the stars as depicted, you would have to be much farther south (say, at the latitude of a CGI firm in Los Angeles? 😉).

I imagine most people wouldn't notice, but if you are at all familiar with the sky, these things jump out at you. It would be like the prop people not knowing who to put on the dollar bill and just going with Mr. Bean.

A scene from “3 Body Problem” - It is night, and the sky shows the Milky Way, and the entire constellation of Scorpius (and other partial constellations). The constellation is highlighted with red lines, and the middle star is circled in red (to indicate the bottommost star visible from England). In the foreground are some older buildings, reminiscent of an old university quad.
An American 1-dollar bill, with the face of Rowan Atkinson in place of George Washington.

PhilEdwards, to Starwars
@PhilEdwards@mastodon.social avatar

Cool Short: The Elevator – A Star Wars short film made with Unreal Engine 5.1. Watch it here https://bit.ly/3ISTl6t

petrnuska, to Norway
@petrnuska@mastodon.world avatar

Associate Professor/Assistant Professor - Animator

@ Nord University ()

"We seek an Animator to design and deliver courses to our students and contribute to research within related topics. Candidates applying for the position of Animator should have a broad skillset in digital art software and experience within animation, VFX or games."

Deadline: 01/04/2024

https://euraxess.ec.europa.eu/jobs/202928

CC @academicjobs

jay, to ps1graphics
@jay@mastodon.gamedev.place avatar

💡 ACM SIGGRAPH 2023 Courses

While performing research on the Web today, I spotted this great page of presentations from '23. Since is opening up its content for public access, all of the presentations on this page can be viewed & downloaded for free! 🥳🎈

https://www.siggraph.org/wp-content/uploads/2023/07/ACM-SIGGRAPH-2023-Courses.html

I reviewed each course, and I must say, this is the most comprehensive set of topics I've seen in a while - most have matured and are now being commercialized

drahardja, (edited ) to VintageComputing
@drahardja@sfba.social avatar

In 1968, Soviet scientists created one of the earliest known “realistic” computer animations: a ream of printed papers featuring an animated walking cat!

More information: https://computeranimationhistory-cgi.jimdofree.com/kitty-1968/

Precz, to blender Polish
@Precz@mastodon.social avatar

Obejrzałem sobie , nawet spoko ale czasem za bardzo przeginają z

echtjetze, to blender German
@echtjetze@troet.cafe avatar
vekzdran, to blender
@vekzdran@hachyderm.io avatar

Friends, I am a total noob developer to CGI and Perl!

So I decided to finally try it.

It is so good and fun! I can totally understand the hype people had when then I was playing in the sandbox, literally in a sandbox.

This is my first CGI server app, screenshot is just amazing. Definitely adding this to my toy Github projects.

metin, to blender
@metin@graphics.social avatar

𝘽𝙡𝙚𝙣𝙙𝙚𝙧 3𝘿 𝙩𝙞𝙥

This free add-on allows you to drag and drop add-ons straight from Windows Explorer into Blender, skipping the manual installation procedure.

https://blenderartists.org/t/drag-drop-to-install-addon/1512421

Animated GIF of dragging an add-on from Windows Explorer into Blender 3D.

jhilden, (edited ) to blender
@jhilden@vis.social avatar

Just found out that this spoopy image is from FromSoftware’s first game, King’s Field (1994). So a distant precursor to Elden Ring. Mind-boggling!

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