bethesda.net

LaserTurboShark69, to PCGaming in Starfield End of the Year Update

I really really regret buying this game

FlihpFlorp, to fallout in Fallout 4 is Getting Free Updates

Rip my mod list

BroBot9000, to fallout in Fallout 4 is Getting Free Updates
@BroBot9000@lemmy.world avatar

Fuck yes!!

Was honestly worried they were gonna cancel the ps5 upgrade after Bethesda were purchased by the Microsuck monopoly.

Developers, please patch your games to 60 fps instead of remaking them, especially if they are less than 5 years old.

TheRealCharlesEames, to starfield in Starfield Update 1.9.67 Notes – February 20, 2024

Is FSR3 the one that brings frame generation to my 3080?

Tywele,

Yes

TheRealCharlesEames,

Niice

hal_5700X, to games in Starfield Update 1.9.51.0 Notes – January 30, 2024
@hal_5700X@lemmy.world avatar

This game needed more time in the oven.

Yewb, to games in Starfield Update 1.9.51.0 Notes – January 30, 2024

Hrmm still no basic city map?

I literally forgot about this game I wish I could get a refund.

M137, to games in Starfield Update 1.9.51.0 Notes – January 30, 2024
@M137@lemmy.world avatar

I’m always sad to see so much dislike for this game, I absolutely love it and will continue to come back to it. Most of the things people mention are failures on their part to understand what the game is and how basic things, both in the real world and in game design, work.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

That is an impressive comment, but I will just go back to playing the superior game, morrowind.

RightHandOfIkaros,

Comparing anything to Morrowind is unfair, and you know it.

sheepy,
@sheepy@lemm.ee avatar

Please, it’s not that complicated or hard to understand that exploration in Starfield is unrewarding. It’s great you enjoy it, but qualitatively it doesn’t come close even to Bethesda’s past titles.

9715698,

I also enjoyed my playthrough of the game, and am looking forward to what Bethesda does. I’ve gotten my money’s worth, but I’m hoping they manage to do much more with the game than what’s currently available (but it’s fine if they don’t as well).

I also think that a lot of the criticisms are completely valid – Personally the missions and story were enjoyable enough for me, and the systems were neat to explore, but 8 years on from FO4, and a generation later and the game still suffers from the same engine limitations, further exacerbated by the scope they decided to reach for.

wildginger,

Bold claim to say that the reason people dont like the game is because the players play the game wrong.

Even if it was secretly the goty, and you just needed to stand on your head and cross your eyes to really play it… Thats still the games fault for not making it obvious how to play it “correctly,” no?

GoodEye8,

The biggest issues definitely are not a case of people not understanding the world or game design.

Docandersonn, to games in Starfield Update 1.9.51.0 Notes – January 30, 2024

I don’t think I’ll be returning to Starfield until they fix the underlying issue: the infinite pond of shallow exploration that yields no rewards for exploring the next point of interest other than random generic loot.

remotelove,

Yeah. It would be nice to have a game included with my game. It’s asking a lot, I know.

kurcatovium,

Bethesda obviously count on modders to do that for free…

wildginger,

Is that a patchable problem?

That feels like an issue that is caused by the games core gameplay loop.

Docandersonn,

I assume it’s possible, but will BGS commit the time and resources to overhauling their Point of Interest system?

The issue comes down to environmental storytelling. I can travel to any planet in the galaxy and have a good chance of encountering a Science Tower filled with Space Pirates, and in that tower, there will be the same 5 terminals with 2 or 3 slice of life emails. And I can do this multiple times. The only thing that changes is the loot tables and the enemy levels.

How can we fix that? Can you create multiple engaging storylines that populate in the terminals and in the environment at random? Can you create a storyline that spans multiple locations on a planet and as you uncover more and more it leads you to a handcrafted POI with a unique reward?

Fallout 3 did this in a more basic way with its A/B random encounters. And that mechanic added excitement and unpredictability to the world.

Or can you create procedurally generated locations and dungeons? As it stands, a landscape is just populated with a bunch of POIs that never deviate from their blueprint.

The outpost building system would, from a layman’s perspective, lend itself to procedurally generated locations.

I don’t think we’ll see any of that patched in since there’s no money in it.

Toribor,
@Toribor@corndog.social avatar

I don’t know that they can fix that at this point. Modders aren’t interested in it either considering the core issues.

BallShapedMan, to games in Starfield Update 1.9.51.0 Notes – January 30, 2024
@BallShapedMan@lemmy.world avatar

Maybe one day I’ll try it again. That’s an impressive list.

Kit, to games in Starfield Update 1.9.51.0 Notes – January 30, 2024

That’s a lot of patch notes.

SkyezOpen,

It’s a very broken game.

simple, to starfield in Starfield Update 1.9.51.0 Notes – January 30, 2024

So basically bug fixes and some graphical improvements.

They’re gonna need a miracle to move any copies of the DLCs they have planned.

Reverendender,

Yeah, none of this convinces me to buy this game. Keeping in mind I literally bought an Xbox Series X in anticipation of this game.

DoucheBagMcSwag, to starfield in Starfield Update 1.9.51.0 Notes – January 30, 2024

Thanks for reminding me to unsubscribe to this group

Thanks for all the fish

Kolanaki, to games in Starfield End of the Year Update
@Kolanaki@yiffit.net avatar

Ugh who designed the page to have a gray background and gray text?

https://yiffit.net/pictrs/image/713fd1f0-4737-4c18-a8bf-ed80435d1ce0.jpeg

Give it some contrast, FFS. 🤦‍♂️

konju376,

This looks like an early internet “hey look at my cool blog” page

HauntedCupcake,

That looks like Darkreader causing issues. I have the same problem with it on, but it looks fine with it off.

It is still not a great design though.

SeeJayEmm, to games in Starfield End of the Year Update
@SeeJayEmm@lemmy.procrastinati.org avatar

Why does a single player game have this much telemetry and how do I turn it off?

Chobbes,

Some of it’s kind of cool and makes sense. Like developers can get heat maps of where players die so they can see which areas need difficulty tuning, and it can also help developers understand where to spend resources on their games in the future, or notice if players aren’t engaging with something so they can figure out how to make that aspect of the game better. I have mixed feelings about it, but I don’t think telemetry has to be evil.

SeeJayEmm,
@SeeJayEmm@lemmy.procrastinati.org avatar

It should be clearly opt in, in my opinion. I don’t believe it is here.

cyanarchy,

I agree with your stances but it’s widely agreed among people who have to use the data generated that opt-in forms of telemetry are useless because of the way they skew results.

LiveLM,

Block the game at your firewall.

CluckN, to xbox in Starfield End of the Year Update

I like plans for an update that adds a bunch of difficulty sliders because they have no idea how to balance the game.

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