This is all speculation and dependant on a “reliable leaker” do take it with a huge grain of salt until it’s been announced. It’s been 19 years since the last F-Zero entry.
If it is F-Zero, and it is true that Nintendo showed off their new hardware at Gamescom, I wouldn’t be surprised if the new F-Zero game is a launch title for the new console. F-Zero would make a good title to show off improved graphical and processing power, especially if the new console is supposed to keep up with the Xbox Series/PS5.
This article is really misleading. There is nothing explicit whatsoever with this in Starfield. You never even kiss. You just get the regular loading screen after sleeping except that your romantic partner appears to have woken up next to you, and you get a slightly better version of the Well Rested xp buff. It’s not a “huge XP boost” over the normal Well Rested buff
The first paragraph of the OP article is obviously a poorly rewritten version of the first paragraph of this one (the “I’m nearly as old as an actual gargoyle” line actually makes sense in yours), and it looks like that’s true for the rest of it. Yeesh.
Just to clarify for everyone, only this clown’s DLSS 3 mod (3 as in frame generation) is paywalld. His dlss 2 mod (2 as in normal dlss) is free on nexus.
Also to all the mental gymnasts trying to justify this horse shit, remember, the patreon sub is $5/MONTH. This means if you buy 1 month at $5 to download the mod, and the author “conveniently” comes out with an update one month later, you need to subscibe for another $5. So basically it’s a fucking subscription for a god damn dlss 3 mod. You know the author is milking this bullshit to keep subscibers and keep his income flowing. Marty mcfly does the same fucking dogshit with his stupid ass RTGI reshade shaders. Fuck that shit. Those people can go get fucked.
DLSS 3 is way better than 2, so I pirated the shit out of that mod. Frame Generation is a game changer. It’s like a magic button that gives you an extra 30-60 FPS for free. Never understood the hate.
It’s great if you have a decent framerate to start with, but it really struggles at lower framerates and you’ll get a lot of ugly artifacts if there’s any rapid movement on screen.
There’s basically zero disadvantage to turning on DLSS 2. Most of the time you cannot or can barely tell the difference.
DLSS 3 introduces lots of artifacting, some frames straight up look like DALL-E image, it adds input lag, and it needs you to already have a high framerate to start with to make it bearable, text in particular gets mangled by it.
Fast paced games and games that rely on quick reactions are a no-go for DLSS 3. It’s suitable for games like MS flight sim where adding input lag doesn’t really matter and there’s not rapid movement.
Knock it off with the fake news. My TV artifacts more than my 4090 when converting 24Hz films to 60/120. You can’t even notice any artifacting in DLSS 3 without taking screenshots and pixel-peeping. Quit talking out of your ass. DLSS 3 FG works amazingly well in Starfield.
The DLSS3 mod runs via ReShade. I don’t mind people charging for their work, but this guy is selling access to an Nvidia dll via an open source tool, which I am not a fan of. Not a lot of original work, just repackaging.
Does this type of mod break with updates, or could you potentially just stay on the version you downloaded and forego any updates? I don't mod much to the point where I've paid for any, but curious the requisite of ongoing subscription for this type of thing.
That’s a good question. I’m not sure but I’d assume it would break with updates. I was thinking more about just updates the author makes to make the mod better. Likely he’ll keep working on making it better but you can bet your booty thay he’ll keep making minor updates once a month to milk his subsciber’s money. Patreon is a fucking scam.
Personally I find it hard to care as I won’t be playing the game for longer then a month anyhow. That said, real easy to wait for someone else to drop a dlss3 mod or just go without.
Ghost of Tsushima: narrative masterpiece, evokes the sensibilities of a time and place, despite (very) infrequent frame stuttering–particularly if there are large crowds. F-
Diablo 4 technically flawless? The game barely works to this day. Just check the patch notes of how many abilities weren’t working. It’s still awesome but lol
I got it on PS5 (co-op) and in the space of 2 hours had randomly silent cutscenes, an invisible character in one, and my PSN Name and a mute icon permanently stuck the top left of the screen where all the information about rolls and characters liking or disliking things should appear.
Didn’t get any tutorials either, which is apparently a thing. So we’re just randomly pressing things and hoping it doesn’t fuck up the story for later.
The game rules here are actually very different. I play a ton of 5e D&D and it’s close enough to be useful but different enough to trip me up. S great example I just found out last night after over 80 hours of play as a Paladin: the smite spells last 10 turns and apply to each attack. In 5e the smite spells only affect one attack and are usually worse than divine smite (which isn’t a spell be uses a spell slot) because divine smite you decide to use when you hit so it never wastes a spell slot while the others can miss.
I would copy it but the fucking D&D Beyond app prevents copying. The smite spells in 5e say “on the next hit” basically. A lot of spells in BG3 have simplified descriptions and it’s hard to know when it is different language or a different effect.
Not OP, and I’ve been loving the game, but it does have some jank. Pretty early in act 1 I came across a bugged quest which I couldn’t complete. Couple the occasional bugs with my inexperience never playing a game like this before and a somewhat unintuitive interface/help system, and it made for a pretty clunky onboarding experience. Now that I’ve more got the hang of things it feels better. But I needed to look for help outside of the game to really get a handle on it.
I’ve never finded bugs (Just the horny npcs One) that’s probably me being lucky. I do agree that without knowledge of a tabletop gdr or at least of other Classic RPG it’s pretty hard do get inside the mechanics. A Better tutorial Is probabily needed but still you can inspect every Word using “T” on the keyboard and read the rules
Yeah, once I figured out how the inspect menu worked, I started learning much faster. I feel a little dumb regarding that. When I first tried it, I just saw that it made the tooltip stick on the screen, I didn’t realize I could hover over the text for more information. So I just went “huh, that’s dumb” and barely used it again until I saw someone online do it lol.
And for what it’s worth, other than the quest bug, the rest of it is mostly just me feeling out the game, which I’m fine with and had fun with, just did a lot of save scumming. I’ve played MMOs so the interfaces and whatnot aren’t completely unfamiliar, but before this game I was only vaguely aware of how tabletop RPGs work
Inventory is clunky as fuck. When I Ctrl click multiple items and pick up and add to wares nearly 100% of the time it fails on the first and I have to do it a second time. Dragging items to other characters when inventories are filtered will actually swap with the item that would be in that slot of their pack without the filter rather than the one showing. Opening containers (especially the ones that need an item inserted like puzzles) get covered by the main inventory and I have to drag them over. Everything with moving items around just feels slow as hell in general. I can’t manage characters’ inventory unless they’re in the party so I have to go through the dialogue to kick someone out then let someone join which isn’t all that long but can add up when they’re on opposite sides of camp and you realize you forgot something. The search is nice but why not let us search camp inventory too, that’s where most of my crap is. Items in containers in your inventory can help with clutter but they aren’t added to the hot bar automatically.
Last night I had two enemies spasm out of existence. One of them was so glitched that the game crashed when I killed them. I’ve had multiple enemies just sit as round for nearly ten seconds or more trying to decide what to do before they do it sometimes even at the end of their turn. When dealing with elevation in battles it is absolutely awful to try and target shit above you, there’s no way to have the camera “move up a floor”, you can sort of get around this by selecting an enemy on that floor but it’s tricky. Trying to do anything precise in combat is a pain. There’s no easy way to get you character to jump the maximum distance without moving first for example. Also it’s an annoying choice to make jumping take movement like 5e but also take a bonus action like D&D One, it should be one or the other, not both. There’s no easy way to save 10 ft of movement at the end, you’ll move 20 ft only to realize you have 9.9 ft of movement left and don’t have 10 ft for the jump.
There’s no way to demo what a dye will look like before using it. There’s no way to know if an item it’s dyed and with what. There’s no way to add wares to the barter screen (which is what the name wares seems to imply to me), only on the trade screen.
I’ve had a few dialogues that were confusing and seemed to rely on events that didn’t happen. Astarion told me he was a vampire then later but me but still acted like it was a big reveal moment. When clearing out the Githyanki creche multiple characters said something about how it’s a good thing we didn’t nuke them or something? That was never an option I saw. No idea what they’re talking about.
Characters will willfully walk into things that damage them including spotted traps and AOE spells from the battle they were in rather than walk around them. This is not in turn based mode, this is real time. When in real time why not just walk around it rather than mindlessly walk towards the player? Even if you want to blame me for the traps saying I should be in turn based mode (which is silly because they know the trap is there, it is spotted) when a battle ends with an AOE damage effect still on the field they automatically enter turn based mode and walk to me through it and take damage.
I’ve had times where I told them to walk somewhere only for the game to say I can’t get there so I have to figure out a tricky jump. Then everyone will walk around some nearby path and get to me without doing a jump at all.
Lit areas around characters die to weapons or spells do not show up with the clear outline that stationary lights have when in stealth mode.
This is all shit just off the top of my head. I’m fully aware a lot of it is minor. I’m fully aware a lot of it can be somewhat avoided or dealt with. It just frustrates me to no end to see people defending this game as if their baby is being attacked. Here’s the thing: I love this game! I’ve been enjoying it a lot! But that doesn’t mean it doesn’t have bugs. It doesn’t mean it is above criticism. A game can be a great game and still have flaws. It just irks me to no end to see how so many of the reviews of the game call it polished when it’s just not. Especially when the context of a lot of the reviews are spinning a narrative that this game should set a new standard that triple A studios have failed to meet. This feels like every Bethesda game (pre Fallout 76) did on launch: a ton of promise and a lot of fun but very rough around the edges. And I don’t appreciate it when fans of the game mock and victim blame me for problems in the game.
To be fair to Starfield, if you’re playing on the recommended hardware it runs incredibly well. I’m running a 7900xt and a Ryzen 7600X and the lowest fps I have with everything on ultra at 1440p is 80, don’t need any mods.
Edit: also Diablo 4 sucks because they turned it into another MMO with a battlepass that nobody wanted.
Okay but Martys RTGI is great and works in quite alot of games without much tinkering (just need to access depth buffer), don’t mind paying for it. Useally sub and let it expire once every few years.
“I don’t mind buying my own painting and then paying monthly for it to have some details filled in that eventually get painted over anyway at some rate”
Is it morally wrong to have someone spy on the detail painter and copy their techniques? (In this metaphor techniques are DLSS implementation, not the paint (DLSS itself))
Don’t know when you were 13, but there was this great run from 7 to 10. Then 12-15 kinda flopped and for some reason 11 and 14 were MMOs. So there was a whole era where it was nothing to get excited about.
I recommend it. I love the art style in it. The battles take some getting used to, but once you buy enough ‘gambits’ from shops you can program all the characters to do anything you want. And you can switch it all up on the fly.
Also, the kid you control in the beginning isn’t the main character. I think that’s an interesting change up. It’s like you’re watching the story from a party members view.
Oh and it takes place on the same world as the Tactics games.
If they ever make an active pause battle game again I’ll be interested. I can’t stand these straight up action games that don’t even let you control your party.
12 was the last one I liked, but even that was pushing it just because of the battle system, which I hated at first cuz it felt like a MMO but ended up loving because of gambits.
Yup. Final Fantasy is a jrpg. The battle systems are completely different than western RPGs.
Final Fantasy did start out as basically a Japanese DnD, but they changed so much it’s a completely different style. Also see Crono Trigger, And well… any RPG from Japan lol
I didn’t grow up playing FF, but bought 15 on Steam on a whim because “road trip with the bros” sounded cool. I enjoyed it, but then when FF7R came out, they made so many exclusivity deals among other stuff like iirc being the first dev to sell a game on PC at $70 that all my interest kinda waned. Square Enix surrounds these games with so much bullshit that it’s just not worth trying to follow it anymore as someone who doesn’t mainly play on PS.
I was so excited for XV and it just killed my excitement for the franchise. I almost skipped over XVI because it just looked so uninspired. XVI has really revitalized that excitement for the franchise though. I’m loving this game.
I plan on getting a buddy and going through Strangers of Paradise next. I had played through the demo with a friend and it was a blast.
CoD has a Nazi problem. They literally setup honey pots and groups in the game.
For example, 2-3 people who pretend not to know each other but somehow play a bit too well together. Then you have some random invite from some random you never played with 88 in their name and a group invite with a bunch of people with names that are clearly Nazi lovers.
It’s not because of the shit talking. Every game has that.
CoD wouldn't be CoD without some squeaker with a crappy mic telling me they fucked my Mum last night, or that their Dad works at Microsoft and will get me banned
Exactly. As long as that kind of shit doesn’t get caught up in this we’re fine, but knowing these big companies they’re going to overtune it so much that a curse word will set it off
Man, those were the times. And then 5 min later that same child wakes up his mother at 1h30 and gets his ass whooped to another dimension through voice chat
I uninstalled while reading the EULA, stating that all data is stored on their servers. This includes audio recordings. You aint getting my sleep talking advertisers!
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