Hmm.
One of those games says right in its description that it's a free fan game, another says it's a student project for educational purposes.
Two of these are prologues, full games in wishlist phase. A third is similar, but with an upcoming sequel.
One of them is free-to-play (rather than free-to-keep)
Yeah, Steam very rarely has legit games discounted to free. Epic only does it because they pay the publishers/devs for those licenses that are claimed, which Steam will never do as they have no need to claw their way into market relevance.
While change can be challenging, it also paves the way for new horizons. As EA retires these online services, they are undoubtedly working on exciting new games and experiences that will captivate players for years to come. As the gaming world continues to evolve, it’s our shared passion for virtual adventures that keeps us moving forward. So, let’s celebrate the memories and look forward to the next chapter in gaming.
“Running servers costs money and it resources to patch, secure, monitor, etc. and we don’t want to spend those costs on these games after so long”
Why not just be honest and let users know. And have a planned server maintenance expiration date upfront when you release the game. And, if it’s doing well, or if you release a DLC, shift that date.
We get operational costs. Don’t treat consumers like we’re idiotic children.
Well, that would mean declining sales when the date of disconnect nears. EA does not want that, thus not telling the games go offline the next day provides more money in their eyes. EA does not care about the customer experience, they care about the money they can sqeeze out of the customer.
I think there should be law that forces online games to have a „switch“ to change from public servers to private ones when they shut the public ones down.
There also needs to be a law that makes all inventions that are no longer sold public domain immediately, including machines and everything else. As in „this car is no longer sold so it’s building plans go public and people can rebuild it and build parts without copyright infringement.“
This will force companies to either give up their IP or maintain it while making money with it instead of artificially shortening the lifespan of a product while raking in billions.
We absolutely need to understand that companies didn’t make more profit every year in the past. Profits were to bolster bad years. Today, if a company doesn’t have a great year, it gets sold and then closed. (Obviously gross oversimplification but the pattern is clear).
The problem with changing from company-owned servers to private servers is the question who will maintain the server software.
Making it open source is not always an option because I can imagine there is a lot of shared code with other projects which the company want to keep propriety. This means the company would have to maintain the code for others to be able to host the servers, which I doubt makes financial sense.
I‘m pretty sure the assets such as textures need to be installed in the client anyway and the server code does not necessarily need to be open source to make it available for use.
But you‘re correct. Neither the game nor the server software would be maintainable (same as, for example nvidia drivers btw) but it would take away the „kill switch“ for bought software. As long as no major changes come to the system, they would be runnable. Even indefinitely if you dockerize it or otherwise use virtualization.
That would be my minimal goal. But actually, I think there is no reason to keep the majority of the code under wraps. Certain game mechanics and assets are patented anyway. There is no use in having them and breaking the law when using them.
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people that couldn’t play the games before because they where exclusives
I fall into this category. Now the question is how well a collection of U5 remasters will run on a steam deck. If well enough, I’ll be a shoe-in for a collection like this.
“According to sources cited by the report, Panzer Dragoon, Neon Genesis Evangelion, and Sakura Taisen are currently in early development. These projects received the green light around the same time as the previously revealed titles, placing their initiation between 2020 and 2021. With these additions, the list of expected revivals now features a diverse array of classics, including Crazy Taxi, Golden Axe, Jet Set Radio, Shinobi, and Streets of Rage.”
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