DarkestKale,
@DarkestKale@mastodon.social avatar

Good morning folks

18+ DarkestKale,
@DarkestKale@mastodon.social avatar
DarkestKale,
@DarkestKale@mastodon.social avatar

underling drom work and I get in car
Car stereo (loudly): @shimminbeg saying 'if I get close I can lick them'
Underling: ?
Kale: yeah, Whartson Hall

DarkestKale,
@DarkestKale@mastodon.social avatar

Alrighty.

An hour later than I wanted, but still before 5pm, I might be done for the day.

DarkestKale,
@DarkestKale@mastodon.social avatar

Welcome back friends, associates, warladies, warblers, warlocks, warglers, wonderflowers, wigglerousers, wankers and others...

... To

DarkestKale,
@DarkestKale@mastodon.social avatar

Willow status:

DarkestKale,
@DarkestKale@mastodon.social avatar

Luna status:

DarkestKale,
@DarkestKale@mastodon.social avatar

Who's been thinking about trying to get an game of Dream Park running?

Not, uh, not me. Nope.

DarkestKale,
@DarkestKale@mastodon.social avatar

Genesys is kinda an ok candidate because you could say the 'player' level is your characteristics, and the skills are your player's player's characters' (heh) point spend.

DarkestKale,
@DarkestKale@mastodon.social avatar

Was also considering doing something like having the player level be characteristic + a few boosted skills.

Like, if your player level character is a gym instructor, they should get a boost on athletics.

DarkestKale,
@DarkestKale@mastodon.social avatar

Would 'root bag' be slang for:

RogerBW,
@RogerBW@emacs.ch avatar

@DarkestKale A double sleeping bag.

RogerBW,
@RogerBW@emacs.ch avatar

@DarkestKale Practically any skill + stat system would do this, mind. (The original RPG, naturally, eschews such a complex approach in favour of One Thousand Fonts.)
The stumbling block for me has always been motivation and stakes: my imaginary guy wants to do well at the game, because they like the game., but if their character is killed they just lose some points and come back later The books, lousy as they got later in the series, always put in stuff of real world significance in parallel with the game.

18+ DarkestKale,
@DarkestKale@mastodon.social avatar

@RogerBW I've only read the first book, but there's a point where a bunch of players are talking about their characters (and I think it's implied some have more than one), and that convo is kinda 'YES, this is how people talk about their rpg characters'.

... but how you get that enthusiasm up through the layers?

Dunno.

RogerBW,
@RogerBW@emacs.ch avatar

@DarkestKale @BigJackBrass I can see various ways of doing it, but I think you'd need even more player buy-in than usual to make it work. Run it straight as in the RPG; run it straight but have important things from the outer world that depend on the game (like the books); run it as a side note to a cyberpunk or other SF game, but the McGuffin they're after is hidden somewhere in the game…

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