Janky programmer art, but enemies next move is visualized. Experienced players basically always knew this, but I think it might be a good (new, especially) player experience to just be explicit about it. I have Into the Breach in mind -- where enemy behavior is telegraphed for you.
Happy and flabbergasted to report that Piss and Vinegar, the traditional #roguelike game I made for the 7 Day Roguelike challenge, came in 7th out of 160. I've spent the last month mainly looking at everything I should've done differently, but apparently I got some things right after all.
I finally have UI layers natively in my game engine! This is a rewrite of the roguelike engine I used for #7drl where I went with ImGUI because I didn't have exactly these five days to figure out all the ropes. I'm limiting myself to creating a roguelike library within #bevy that would actually move a lot of the config stuff (grids, fonts, tilesets, UI layouts) out of code and into data. So far 40% there, all the static stuff now loads from shiny CSV files (thanks @Kyzrati) and this IS the way.
One of the unexpected joys of doing #7drl was the post-jam streams of people playing my game and other people's games! I wrote up some notes reflecting on what I learned from watching those play sessions and how it informs my thinking on the future of the design.
Just pushed out a new version of "Murder Most Foul", my 7DRL submission from 2023, where you solve a procedurally generated mystery by searching the mansion for clues and deducing the murderer using a logic puzzle.
This new version has a few bug fixes for some issues reported by the intrepid krzhang.
Looks like the #7DRL entries have been released for people to check out. I had a trip to Washington DC in the middle of it so I didn't have nearly as much time to work on it that I usually do, but I still got something done.
It's a superhero-themed roguelike styled as if it were made for a 1970's-era Radio Shack TRS-80 computer.
Free (including IAP-free and ad-free) and playable in your browser.
I made a thing!
Piss and Vinegar is a traditional #Roguelike game made in 7 days for #7drl. It's main goal is to channel the chaotic, swingy combat of #Arkane's Dark Messiah of Might and Magic, so yes, you can kick enemies into the environment. https://braininabowl.itch.io/piss-and-vinegar
runner is a non-combat, movement-oriented roguelike. You have your prize already, you just need to get out with it alive. You can't fight any of your enemies, but you can avoid them with skillful use of your more-than-human movement abilities to run along walls, jump over enemies, and burrow out of a dead end. You'll win if you can manage to stay ahead of the pursuing HUNTER bot through three levels.
Another year, another #7DRL challenge conquered! I aimed to recreate #Castlevania 2 Simon's Quest in a traditional #roguelike format, and we managed to create a first part of that vision. Many thanks to the team including QuietGecko, jucarave, and Polina Lanko! Play online at https://slash.itch.io/cvrl2-the-lady-of-berkeley
A cosy #roguelike where you play a newly appointed village witch and help the villagers.
Made entirely in C with BearLibTerminal and Miniaudio, probably the last time I'll make a jam game in C 😆 Almost all the content is in .json files and the same code generated both the dungeons and the outside areas.
Adding the final "laboratory" levels to my 7 days roguelike. It will be filled with hordes of mobs which you have to break through to reach the game's boss :)
I'm kicking off #7drl this morning! I'm going to build "runner" - a cyberpunk escape roguelike. I spent the last ~week re-learning javascript/typescript, setting an end-to-end build system, and assembling a basic "engine" on top of rot.js. I've got some basic models for UI elements, transitioning between screens, FOV, and a few other basic capabilities. I'll use this thread as a devlog for updates along the way!
I'll be streaming some of them in the near term (TBA), though since I do unofficial reviewing anyway I prefer to wait a little bit in case there are important post-jam updates.