ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

Keep your wits about you, Adventurer!
A random room has a pitfall trap!
Can you find the stairs without falling to your doom?

image/png

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

So, I've got a Map Generator, I've got a Player, with 1st-Person camera...
Now what?

image/png

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Using Prim's algorithm to make a Minimum Spanning Tree cuts down the number of corridors, and reduces loops.

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

I'm not sure what I'm going to make with this dungeon yet.
It started as a Random Map Maker for Android, for use with TTRPG, but I think I could turn it into something. Some kind of neo-Roguelike?
Once I've got proof-of-concept for a Map, I'll see what next.
Suggestions welcome.

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Corridors added.
Not working properly yet

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Room overlap code almost working.

#code #godot #roguelike #gamedev

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Rooms have walls.
Working on code to get them where I want them to make Corridor code easier

Next:
Corridors

#code #godot #gamedev #roguelike

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Progress:
Border. Rooms.
No overlap checks yet.

Next: re-write the room-generator, and add corridors

Blackthorn, to c64
@Blackthorn@mastodon.gamedev.place avatar

Another evening of "work" and I finished implementing the chainlighting spell for our #roguelike on #c64 . The problem was there were too many enemies and so I died (also I had to spend two turns standing still to recover stamina).
The animation is a bit fast, but you should still be able to appreciate @politopo 's great #pixelart

#indiedev

video/mp4

oceaniceternity, to gaming
@oceaniceternity@sakurajima.moe avatar

I did the #daily #CavesOfQud build. Died horribly (this is the way) quite proud of what I achieved though. It was a fun break from reality. exploring a procedurally generated high tech-low-life fantasy swamp. Love me a good chrome revolver and salve injector.

#CoQ #Roguelike #Gaming

jake4480, to indiegames
@jake4480@c.im avatar

Nuclear Throne is an incredible game, just as I'd heard. I'm glad I jumped on it finally. Figuring out the different random power-up mutations, the runs are fun as hell, twin stick shooting, permadeath, it's a blast. It's tough! But I'm gonna keep trying to get to that throne 🔫

#TwinStickShooters #roguelikes #BulleHell #roguelike #IndieGames #NuclearThrone #permadeath @mdkcore

An early level of Nuclear Throne. Desert type terrain, the main character shooting at some enemies
Another level of Nuclear Throne, darker green color, character is shooting a green laser. The weapons are awesome.
Artistic rendition of the characters sitting around the fire. Super cute monsters.

ShatteredPixel, to gamedev
@ShatteredPixel@mastodon.gamedev.place avatar

Hey rat punchers, Shattered Pixel Dungeon v2.4.0 is going to be releasing to everyone around the middle of this coming week!

The v2.4.0 beta now contains 11 trinkets total, with 3 recent additions: the mimic tooth, wondrous resin, and eye of newt. I think 11 is a good place to start, but there's lots of room to add more in the future as well!

SpaceMyFriend, to random
@SpaceMyFriend@mastodon.gamedev.place avatar

Officially announcing Gum Flesh! 🍬🍖

A turn based that takes place on the back of a sticky celestial monster.

Chew bubble gum. Kick butts.
And there's plenty of bubble gum.

Enjoy a very early look.

👇And add it to your wishlist!👇
https://store.steampowered.com/app/2946900/Gum_Flesh/

video/mp4

grogpod, to Podcast
@grogpod@mastodon.gamedev.place avatar

This week on the podcast is everyone's favorite mine-based dungeon crawler: Barony! Minecraft? Never heard of it!

Listen in on our discussions on brutal tutorials, minotaur chases, and split-screen co-op!

https://grogpod.zone/2024-05-08-barony/

#barony #roguelike #podcast #gaming #steam #nintendoswitch #dungeoncrawler #steamdeck #roguelite

jake4480, (edited ) to random
@jake4480@c.im avatar

The dates for the Roguelike Celebration for 2024 have just been announced - it will be October 19th and 20th this year.

@roguelike_con is now accepting submissions for proposals until June 30th to present at the event - see guidelines and submission form here (and you can email them from there too with any questions): https://www.roguelike.club/cfp.html

ericb, to gamedev
@ericb@mastodon.gamedev.place avatar
ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

I've managed to convert my Dungeon Generator over to Godot.
Took me literally all day to get the Corridors code working, and it still needs a lot of tweaking.
And this is just a Map. So much more to turn it into anything useful.

Rooms generated as random, non-overlapping, rectangles, then centres joined in turn.

Next: align corridors and trim unneeded ones

rorystarr, (edited ) to ethelcain
@rorystarr@mstdn.social avatar
drewww, to random
@drewww@social.coop avatar

Janky programmer art, but enemies next move is visualized. Experienced players basically always knew this, but I think it might be a good (new, especially) player experience to just be explicit about it. I have Into the Breach in mind -- where enemy behavior is telegraphed for you.

video/mp4

grogpod, to gaming
@grogpod@mastodon.gamedev.place avatar

What makes for a good dungeon crawling experience? What are some of your favorite things about grimey, dark, humid, labyrinths brimming with trolls?

slashie, to random
@slashie@mastodon.gamedev.place avatar

Discussing non-combat since 2007. Emerald Woods has been in "development" for a long time (even before that) https://forums.roguetemple.com/index.php?topic=74.0

Braininabowl, to gamedev Dutch
@Braininabowl@mastodon.gamedev.place avatar

Happy and flabbergasted to report that Piss and Vinegar, the traditional game I made for the 7 Day Roguelike challenge, came in 7th out of 160. I've spent the last month mainly looking at everything I should've done differently, but apparently I got some things right after all.

(Play it here, if you want. It's free: https://braininabowl.itch.io/piss-and-vinegar)

ZeNfA, to gamedev
@ZeNfA@mastodon.gamedev.place avatar

Less than 2 weeks till the big update arrives for Rocket!

Doing lots of playtesting to make sure the game is fun & blast to play.

video/mp4

guladev, to godot
@guladev@mastodon.gamedev.place avatar

S02E09 is OUT for my #godotengine Intermediate Roguelike Deckbuilder Course!
We build a Flexible Modifier System to recreate Vulnerable and Strength from Slay the Spire!

Video: https://youtu.be/iLT6pTluYvw

#godot #gamedev #indiedev #tutorial #roguelike #cardgame

ShatteredPixel, to gamedev
@ShatteredPixel@mastodon.gamedev.place avatar

Hey folks, the beta for Shattered Pixel Dungeon v2.4.0 should be ready to start this coming week!

The beta will have everything I've shown off so far, including a new item category, changes to alchemy, and changes to the Duelist. There are also some levelgen additions! Entrance and exit rooms in particular are going to become more visually varied.

#indiedev #gamedev #roguelike #screenshotsaturday #pixelart

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