Last night, I wanted to show off my little dice rolling tool I made in Unity a few years ago. But I made it before switching to Linux, so all I had was a Windows build.
Now, apparently Unity on Windows defaults to DirectX 11. "No problem!" I thought, and installed DXVK. And then the penny dropped...
My laptop is so old, that it doesn't even support Vulkan properly. :drgn_flat_x_x:
And I never noticed this, because I only ever ran DirectX 9 games through Gallium Nine.
Well, another reason to continue the conversion to Godot...