ylegall, to random
@ylegall@genart.social avatar
MaximSchoemaker, to random

Genuary 1 - particles
Particle implementation of the Pythagoras tree ✨👁️🎄👁️✨

video/mp4

crocidb, to random
crocidb,

@ghosttie jeeeesus, wtf did it do to the gif hahaha

ghosttie,
@ghosttie@mastodon.gamedev.place avatar

@crocidb there really needs to be heuristics that detect things like this and uses a different compression method

tca, to random
@tca@genart.social avatar

'Particles, lots of them.'

It's the series.

tca, to random
@tca@genart.social avatar

'Particles, lots of them.'

It's the series.

ericof, to sketch Portuguese
@ericof@pynews.com.br avatar
georgemsavva, to random
@georgemsavva@genart.social avatar

Wasn't planning to this year, but I've seen so many cool posts.. this system generates lots of particles, certainly no palettes and starting to think about Droste effect. Will probably keep refining this over the month.

A flow field in black on white, with flows arranged in a circular pattern.

rreusser, to random
@rreusser@mathstodon.xyz avatar

Fiiiiiinally using genuary as an excuse to learn WebGPU. Not much art going on here, just particles, lots of them. Instanced point sprites, to be specific. At this point feels pretty similar to the regl library I'm used to, just a bit lower level. Looking forward to not needing all the WebGL 1 workarounds and kludges I've accumulated over the years. Some surprises like—in addition to managing memory layout manually—uniform buffers having to be multiples of a certain size or something, but mostly quite straightforward.
live version here: https://rreusser.github.io/genuary-2024/01/

generiyaki, to genart
@generiyaki@genart.social avatar

I didn't make any new year resolutions, but if I did, one of them would be to stop self-filtering so much. So here we go.

Prompt: "Particles, lots of them"

I first made a few attempts at other things that I wasn't happy with. And honestly I'm not happy with this one either. I feel like particles lend themselves more to animation and I prefer stills. But it's time to be done with this one. So much more of Genuary ahead!


A black background with thousands of tiny white dots trailing across the screen, criss-crossing in three meandering paths.
A black background with thousands of tiny white dots trailing across the screen, criss-crossing in five meandering paths.
A black background with thousands of tiny white dots trailing across the screen, criss-crossing in seven meandering paths.

villares, to python Portuguese
@villares@pynews.com.br avatar
chrisamaphone, to random
@chrisamaphone@hci.social avatar
chrisamaphone,
@chrisamaphone@hci.social avatar

Pixels
https://editor.p5js.org/chrisamaphone/sketches/NxFcdGb2g

went with 90s nostalgia for lite-brites. could play around with this for rendering various grid animations like CAs, but right now it just randomly replaces a pixel on each iteration (color -> empty, empty -> random color).

probably the most interesting part was deciding what colorspace to use for the circular gradients. i went with HSL, but then that meant white had to be a special case

a grid of "lights" represented by circles of gradient color (white in the center to dark at the edges). they start out mostly orange and, over time, get replaced either by "empty holes" (circles ringed in grey) or lights of another of the 6 canonical lite brite colors (orange, pink, yellow, blue, green, white).

chrisamaphone,
@chrisamaphone@hci.social avatar

"In the Style of Vera Molnár (1924-2023)"

https://editor.p5js.org/chrisamaphone/sketches/cXt5r1SNn

i more or less tried to replicate her piece "interruptions" as seen here: https://www.themorgan.org/morganmobile/order-and-disorder/molnar

...with the added question of "what if you kept going?" which i answered with "repeat the markings, monotonically adding to the set of interruptions"

video animating rows of crisscrossing lines being added in layers to create the previous image

csk, to random
@csk@mathstodon.xyz avatar

Let's kick off Genuary 2024!

January 1: "Particles, lots of them"

Each particle has one random friend and one random enemy. In each time step, a particle takes a step towards its friend, a slightly larger step away from its enemy, and a teeny step towards the centre of the screen. The result is nicely chaotic behaviour with no real physics. Source code at https://editor.p5js.org/isohedral/sketches/zSZ0-Omzx

A short clip of a particle simulation. Particles move randomly and vigorously, with a tendency to cluster at the centre of the simulation. The centre occasionally spits out long filaments that writher around before converging again.

jeffpalmer, to genart
@jeffpalmer@genart.social avatar

This is a bit of a cheat, as my in-progress project is based on animated particles, but given that today is New Year's Day, this is what I'm going with. 😅🙏

villares,
@villares@ciberlandia.pt avatar

@jeffpalmer there is no such thing as a cheat in daily sketching world! I always incorporate any work I've done that could count as a sketch.

jeffpalmer,
@jeffpalmer@genart.social avatar

@villares Amen to that! 🙏

Az, to GraphicsProgramming
@Az@mastodon.gamedev.place avatar

A small experiment for using a 2d chaotic attractor as a heatmap for a physarum-like particle system. The current result is really noisy, far from the organic look I was aiming for, and very compression-unfriendly. Better seen in a thumbnail I guess. :D
I like how the transitions between the positive and negative modes feel.

A moving shape, made of a swarm of particles, is attracted by a Clifford attractor. This creates a tentacle yet hive-like appearance. Every couple seconds, it alternates between positive and negative mode (like in pictures). Switching to positive retracts the tentacles, while switching to negative mode shakes them.

mathling, (edited ) to genart
@mathling@mastodon.social avatar

interlude

Particles, lots of them

What we have here is particles following paths of a complex function flow field. The complex function is a polynomial with roots arranged in according to symmetries of a right-angle random walk. The flow starts are based on smooth looping meanders

mathling,
@mathling@mastodon.social avatar

Another

ndw,
@ndw@mastodon.social avatar

@mathling Ooooh!

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