Xandor, to VideoGames
@Xandor@dice.camp avatar

Babe wake up, new 3 hour long explanation on invisible walls in Super Mario 64 just dropped. https://youtu.be/YsXCVsDFiXA?si=SMcV8nay6Mr9wWZP

oct2pus, to homestuck
@oct2pus@pixelfed.social avatar

Icetal BLJ Real

Artist: Shigeru Miyamoto

jenbanim, to random
@jenbanim@mastodo.neoliber.al avatar

Heartbreaking, the sickest ABC strat is now obsolete

I'm hearing reports that Badboot is beside himself. Driving around WetDryWorld downtown begging (thru texts) for the address to Pannenkoek's home

https://youtu.be/Qpl5lnxiU6k

jbzfn, to n64
@jbzfn@mastodon.social avatar

:fatyoshi: FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
➥ Kaze Emanuar


https://youtube.com/watch?v=t_rzYnXEQlE&si=B57oD8DpvLqeAon9

jasonnab, to random

Also I feel like I should play the Super Mario 64 3DS "homebrew" port (based on the SM64 source code reversal) on stream, because I keep running into really weird clipping/edge holds in some levels and I want to know if it's just this build, or something known??

jasonnab,

Like in Plunder in the Sunken Ship (Jolly Roger Bay 1), when swimming down to the ship, I've teleported randomly TWICE now right down to the bottom of the lake floor, beside the boat... extremely weird.

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