Also I feel like I should play the Super Mario 64 3DS "homebrew" port (based on the SM64 source code reversal) on stream, because I keep running into really weird clipping/edge holds in some levels and I want to know if it's just this build, or something known??
Like in Plunder in the Sunken Ship (Jolly Roger Bay 1), when swimming down to the ship, I've teleported randomly TWICE now right down to the bottom of the lake floor, beside the boat... extremely weird.