bjoernfuhr, to Podcast German
@bjoernfuhr@mastodon.social avatar

🎙 Im Finale unserer achten Podcast-Staffel besprechen wir „Murder on the Mississippi“ (C64, NES). Packt die Notizbücher ein und klärt mit uns den Mordfall auf! Jetzt anhören – Link in der Bio!

Kerr9000, to retrogaming
@Kerr9000@mastodon.social avatar

https://youtu.be/GX5KXVyhwLQ My Review of the Super Nintendo game Brawl Brothers the 166th Review in my 150 SNES games review series

Trush, to Nintendo Spanish
@Trush@tkz.one avatar

City Connection revives the first momentum-based space shooter with Final Exerion (www.youtube.com)

I loved the original game in arcades. There was a feel to Exerion that most other shooters of its era lacked... rather than stopping on a dime, your ship instead glides like a kite, turning the action into a cosmic ballet. Now THAT'S galactic dancing!...

Kerr9000, to random
@Kerr9000@mastodon.social avatar

https://youtu.be/Ge5sUs1JutM A Video showing my Latest Video Game Purchases including Japanese carts games and a title

dinosaurgerms, to retrogaming
@dinosaurgerms@furries.club avatar

Exerion (1983)
By Jaleco [Arcade]

[These gifs are from a vertical display- please click to expand]

A gameplay gif from "Exerion", which takes place from a third-person perspective (behind the fighter ship). A fighter ship shoots at various enemies as a cyan landscape scrolls by on the bottom of the screen using a primitive (yet effective) parallax effect. Specifically, the landscape is represented by lines which get thicker as they approach the bottom of the screen (simulating depths), and stationary sprites that scroll at a similar rate above these lines.
A gameplay gif from "Exerion", which takes place from a third-person perspective (behind the fighter ship). A fighter ship shoots at various enemies as a green landscape scrolls by on the bottom of the screen using a primitive (yet effective) parallax effect. Specifically, the landscape is represented by lines which get thicker as they approach the bottom of the screen (simulating depths), and stationary sprites that scroll at a similar rate above these lines.
A gameplay gif from "Exerion", which takes place from a third-person perspective (behind the fighter ship). A fighter ship shoots at various enemies as a magenta landscape scrolls by on the bottom of the screen using a primitive (yet effective) parallax effect. Specifically, the landscape is represented by lines which get thicker as they approach the bottom of the screen (simulating depths), and stationary sprites that scroll at a similar rate above these lines.

dinosaurgerms,
@dinosaurgerms@furries.club avatar

Exerion might appear as Yet Another Space Shooter, but it has an interesting trick up its sleeve- a clever way of representing depth as the player flies into the screen. As you can see from the gifs, color bands get "thicker" as they travel towards the screen, alongside sprites that move over the "horizon" (the farthest band) and scroll towards the screen as well. Pretty neat!

Price Alert! Game Tengoku Cruisin' Mix is just $8.99! (www.dekudeals.com)

Here's a game I used to enjoy in MAME and on the Sega Saturn... Jaleco's Game Tengoku, a silly overhead shooter set in the world of video games, with tons of obscure references for the nerdiest nerds. (My favorite stage is the one where the game shifts into 8-bit mode, and you have to battle your way through Space Invaders and...

Trush, to Sony Spanish
@Trush@tkz.one avatar

TOKYO HIGHWAY BATTLE
Jaleco
Playstation
1996

Trush, to gaming Spanish
@Trush@tkz.one avatar
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