RaspberryJam, to gamedev
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Now that my roguelike is out in Early Access, I'm starting to release regular updates.
There won't be an update next week, but expect one the week after.

This week I've been working on the UI - adding onscreen buttons and extra menus.
Here's the changelog:
https://store.steampowered.com/news/app/2372450/view/4216007560405661622

RaspberryJam, to gamedev
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This week I'm working on overhauling my roguelike's UI - to add a way to play using just one button, both for accessibility and also potentially touchscreen support!
Here's a mockup I made to show how it could look.

Wishlist on https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=uioverhaul

RaspberryJam, to gamedev
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RaspberryJam, to gamedev
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Just 2 hours to go until Rootin' Tootin' Lootin' & Shootin' launches in Early Access!

Wishlist here https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=twohours

video/mp4

RaspberryJam, to gamedev
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RaspberryJam, to gamedev
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Here's all of the enemies I've made for my roguelike so far!
What do you think? Which one is your favourite?

Wishlist the game on Steam https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=allenemies

springogeek, to random
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, entry submitted!
https://avivbeeri.itch.io/arcanists-heritage

I'll bet there are a ton of bugs, but I've run out of time.

Please enjoy!

springogeek, to random
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Late start, but streaming my on twitch now :)

https://twitch.tv/springogeek42

springogeek, to random
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springogeek, to random
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springogeek, to random
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Kyzrati, to random
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Beta 13 "Zoom All The Things" is released!

Now with map zooming and multiple UI layout options for larger text/tiles! (Also a new map, new items, and new robots, but BIG TEXT!)

Full release notes and demo images: https://store.steampowered.com/news/app/722730/view/4158581595047422071

RaspberryJam, to gamedev
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I'm making Rootin' Tootin' Lootin' & Shootin', a roguelike western With turn-based bullet dodging.
You can play the demo in your browser at https://www.newgrounds.com/portal/view/916179

video/mp4

cu2koo, to gamedev

Been a bit busy with uni and work but have made some progress.

The inventory is now able to hold consumables and equipment. Also, the player can do equip or quaff directly from the ground. Results in six actions that I have now defined and implemented for the basic functionalities. The fight with the equipment works, but the effects of the consumables are still missing.

The Inspector and the Inventory Viewer have also been added to the UI.

Have a nice Friday!

image/png

RaspberryJam, to gamedev
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RaspberryJam, to gamedev
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RaspberryJam, to gamedev
@RaspberryJam@mastodon.gamedev.place avatar

I've been working on a level editor for my roguelike, and it's coming together pretty nicely.
My intent with this is to rework the level generation using what I learn from hand designing levels.
You can play the demo on https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=leveledit

Same as previous picture, but with the walls removed, making everything visible.

Kyzrati, to gamedev
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2024 7DRL Challenge dates announced: March 2~10: https://itch.io/jam/7drl-challenge-2024

Make a in 7 days!

Kyzrati,
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2024 is coming up in a few weeks, and remember it's not required that you work solo! If you're interested in looking for a partner(s), consider posting in our r/RoguelikeDev community thread: https://old.reddit.com/r/roguelikedev/comments/1ampd20/7drl_2024_collaborations_thread/

Looks like there's 367 sign-ups so far...

RaspberryJam, to gamedev
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Currently, there is an abundance of both action roguelites and traditional turn-based roguelikes. Even though they arose from the same source of inspiration, a large rift separates the two genres.

Rootin’ Tootin’ Lootin’ & Shootin’ came about from the desire to bridge the gap between genres – to create a roguelike that could fuse fast-paced action with thoughtful, turn-based strategy.

Read more on http://raspberryjam.co.uk/2024/01/06/initial-prototypes-and-inspiration/

cu2koo, to gamedev

A new update on the status. Development is ongoing and I'm currently working on the equipment and items that the player can equip. The first enemies (rat and snake), each of which uses a simple AI, have also been implemented.

Combat works as follows: The combat modifiers (speed, range, attack strength and defense) depends on the equipment the actor is wearing and its experience points.
The damage is determined by comparing the values.

Kyzrati, to gamedev
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"2024 in RoguelikeDev", our fifth annual month-long event in which devs share their progress from the last year, and plans for the next \o/
https://old.reddit.com/r/roguelikedev/comments/18vtcsi/2024_in_roguelikedev_a_january_event/?

Get motivated for a a new year of :D

video/mp4

maciekglowka, to rust
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Finally cleaned up the repo and could make it public :)

Monk Tower is now open-sourced:
https://github.com/maciekglowka/tower-rl

RaspberryJam, to gamedev
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https://youtu.be/h2AhzLYL_s8

Recently I added ambient occlusion and dynamic lighting to my roguelike made in Löve2D.
https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=lighting2

I hadn't made any shaders before this game, so I've been figuring it out as I go.

RaspberryJam, to gamedev
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As part of the starting today,
I have released a brand new demo for Rootin' Tootin' Lootin' & Shootin!

Get it on Steam https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=turnbased

Here's what's changed

  • You can kick things by walking into them
  • Added 2 new enemies
  • Buttons can be held to repeat their effect
  • You can wait a turn by pressing space
  • A checkerboard pattern has been added to the floor
  • You can no longer punch

See the rest of the changes on Steam!

RaspberryJam, to gamedev
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