Celebrating the public testing stage of the Unbound SDF 3D modeler and game editor (see previous post in this thread for details), here are three images I made with it.
In the Cloudmaker and the snail image, I made use of Unbound's "Splats", an alpha-based scattered texture, enabling easy fur, smoke, grass, et cetera.
Inspired by a Riki Fuhrmann drawing.
Modeled and rendered in the SDF-based Unbound 3D game editor, using its "Splats" feature for the stylized effect. https://www.unbound.io
As a beta-tester of the very promising upcoming SDF-based Unbound game editor by @andreintg, I modeled this retro-computer, based on a fun sketch by Leonard Furuberg. 💩
I'll make a better realtime rendering inside Unbound tomorrow.