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apq, to random
@apq@mastodon.gamedev.place avatar

PureRef has gotten a big update with 2.0 https://www.pureref.com/blog/pureref2/

GIF support, grouping, drawing, and more.

apq, to ubuntu
@apq@mastodon.gamedev.place avatar

Holy cow does Ubuntu (Gnome) have the best native renaming tool or what?

apq, to random
@apq@mastodon.gamedev.place avatar

"If you really want passkeys, put them in a password manager you control. But don't use a platform controlled passkey store, and be very careful with security keys."

https://magnetic-ink.dk/objects/dbce8aa2-36c9-4a72-9a0d-dadea0a12f3b

apq, to random
@apq@mastodon.gamedev.place avatar
apq, to GraphicsProgramming
@apq@mastodon.gamedev.place avatar

Another day, another piece of proof that** there are still no ethically sourced AI tools out there:**

https://www.bloomberg.com/news/articles/2024-04-12/adobe-s-ai-firefly-used-ai-generated-images-from-rivals-for-training

#VFX #CG #Rendering #GameDev

danil,
@danil@mastodon.gamedev.place avatar

@apq Statistic approximation that trained on result of other statistic approximation.

apq, to random
@apq@mastodon.gamedev.place avatar

Here’s the live demo of our game we showed at GDC. Proud to be working with such a talented team! https://youtu.be/BnE8GqyB_bc?si=XYOKT2q3a0Ag0Way

apq, to unrealengine
@apq@mastodon.gamedev.place avatar

We have a new trailer, and a title for our game!
https://www.youtube.com/watch?v=Lb2wwEx6DVw

MrBeam,
@MrBeam@mastodon.gamedev.place avatar

@apq It is so dope, congratulations and nicely done!

apq,
@apq@mastodon.gamedev.place avatar

@MrBeam Thanks Peter!

apq, to random
@apq@mastodon.gamedev.place avatar

We've ruined the internet.

apq, to random
@apq@mastodon.gamedev.place avatar
MrBeam, (edited )
@MrBeam@mastodon.gamedev.place avatar

@apq I asked it awhile ago about this, it was really hard to get a response. Had to tell it to act as an investigative journalist and force feed some articles about the subject first. The sources seems trustworthy but who knows if they have good info.

I can't even imagine what the video AIs will consume in terms of carbon and electricity.

apq, to apple
@apq@mastodon.gamedev.place avatar

I was confused as to why I was still getting notifications from the Journal app when I could’ve sworn I disabled notifications. Apparently you have to disable it in two places.

apq, to random
@apq@mastodon.gamedev.place avatar

PSA: This is finally an option (again) in Windows 🥳

apq, to gamedev
@apq@mastodon.gamedev.place avatar
azonenberg,
@azonenberg@ioc.exchange avatar

@aeva @apq Mmm tasty bubble juice.

Taffer,
@Taffer@mastodon.gamedev.place avatar

@apq @aeva from the thumbnail in Ivory I thought this was an Etsy shop for demon cores 😄

apq, to random
@apq@mastodon.gamedev.place avatar

The OpenPBR project is now available on Github https://github.com/AcademySoftwareFoundation/OpenPBR
#CG #VFX

apq, to blender
@apq@mastodon.gamedev.place avatar

With Blender 4.0 comes some welcome changes to the Principled BSDF, and https://physicallybased.info is now updated to reflect those changes when you choose Blender from the Engine dropdown.

IOR is now controlling both reflection and refraction, and Specular Tint is working as expected for metals. You can also find values for Subsurface Radius for select materials.

#Blender #b3d #cg #vfx

image/png

mcc,
@mcc@mastodon.social avatar

@apq I am installing a new copy of Blender today. Would you recommend installing current 3.x or the 4.0 beta?

apq,
@apq@mastodon.gamedev.place avatar

@mcc I've encountered some crashes on 4.0 beta, so I can't recommend it for anything else than testing. Full version of 4.0 is coming in just a few weeks though.

apq, to GraphicsProgramming
@apq@mastodon.gamedev.place avatar

OpenPBR is coming, and if you want to have a peek, there's some interesting slides here: https://materialx.org/assets/ASWF_OSD2023_MaterialX_Final.pdf

image/png
image/png

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