@apq@mastodon.gamedev.place
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apq

@apq@mastodon.gamedev.place

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apq, to gamedev
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plausible, to random
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Diving deeper into our four favorite concepts for the new logo...

apq, (edited )
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@plausible Just wanted to chime in and say that you really don’t need to change it😘

apq, to GraphicsProgramming
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Another day, another piece of proof that** there are still no ethically sourced AI tools out there:**

https://www.bloomberg.com/news/articles/2024-04-12/adobe-s-ai-firefly-used-ai-generated-images-from-rivals-for-training

#VFX #CG #Rendering #GameDev

leaverou, to random
@leaverou@front-end.social avatar

Color.js (https://colorjs.io) has now been downloaded 2 million times on @npmjs 🎉

To celebrate its upcoming v0.5.0 release, we want to list of all the ways it has been impactful since its public release 1.5 year ago.

If you maintain a popular tool/app that uses Color.js, please let us know so we can add it!

apq,
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@leaverou Congrats on the milestone!
I'm using Color.js for all color space operations on https://physicallybased.info/ including the color space converter at https://physicallybased.info/tools/

apq, to random
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We've ruined the internet.

apq, to random
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PureRef has gotten a big update with 2.0 https://www.pureref.com/blog/pureref2/

GIF support, grouping, drawing, and more.

apq, to unrealengine
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apq, to random
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I’ve added a color space converter to https://physicallybased.info/tools/

I found myself jumping between different DCC softwares and web based tools whenever I needed to convert colors, so I combined all the features I needed into one. I tried to make it as minimal and intuitive as possible, because most things related to color science isn't.

Made possible with the help of the great Color.js library from https://colorjs.io/ made by @leaverou and @svgeesus

Converting between different color spaces with a web based widget.

apq, to random
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PSA: This is finally an option (again) in Windows 🥳

apq, to GraphicsProgramming
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OpenPBR is coming, and if you want to have a peek, there's some interesting slides here: https://materialx.org/assets/ASWF_OSD2023_MaterialX_Final.pdf

image/png
image/png

apq, to blender
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With Blender 4.0 comes some welcome changes to the Principled BSDF, and https://physicallybased.info is now updated to reflect those changes when you choose Blender from the Engine dropdown.

IOR is now controlling both reflection and refraction, and Specular Tint is working as expected for metals. You can also find values for Subsurface Radius for select materials.

#Blender #b3d #cg #vfx

image/png

apq, to random
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The OpenPBR project is now available on Github https://github.com/AcademySoftwareFoundation/OpenPBR
#CG #VFX

zvrt, to Birds
@zvrt@mastodon.social avatar

Little grebe (Tachybaptus ruficollis, 🇩🇪 Zwergtaucher, 🇵🇱 perkozek) chicks are little indeed.

#birds
#birdphotography
#birdsofmastodon
#birdwatching
#nature
#naturephotography
#vogelflausch
#ptaki

apq,
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@zvrt They look like they have swim goggles 😍

brad_frost, to random
@brad_frost@mastodon.social avatar

I've been a Mint user since forever, and I'm super sad it's going away.

What are others using for budgeting, tracking net worth, and making sure you're in good shape financially?

apq,
@apq@mastodon.gamedev.place avatar

@brad_frost If you want it to automatically sync with your bank, then the only one I’ve found somewhat good is Copilot. With that said, Copilot sync is a bit of hit and miss depending on which bank you have. It doesn’t work with my bank anymore, so I’m now looking for alternatives too🤷‍♂️

ozzmeister00, to random
@ozzmeister00@peoplemaking.games avatar

My hashtag#GDC2024 hashtag#UnrealEngine learning theater talk, Accelerating Your In-Editor Workflows with Editor Utilities is now live on YouTube and the Epic Developers Community!

I've linked the EDC article here, since it has all the links and snippets I mention during the talk. Check it out!

https://dev.epicgames.com/community/learning/talks-and-demos/5J9b/unreal-engine-accelerating-your-in-editor-workflows-with-editor-utilities-gdc-2024

apq,
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@ozzmeister00 Great stuff!

apq, to random
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"If you really want passkeys, put them in a password manager you control. But don't use a platform controlled passkey store, and be very careful with security keys."

https://magnetic-ink.dk/objects/dbce8aa2-36c9-4a72-9a0d-dadea0a12f3b

haukethiessen, to Unreal

Even though #Unreal allows you to specify light colors using temperatures in Kelvin, there is no corresponding material function to use the same behavior in materials. It's easy enough to add though, using FLinearColor::MakeFromColorTemperature() as a reference.
Very useful especially for VFX.

For example, you can have embers that change color as they cool by animating the temperature over the lifetime of the ember particles.

apq,
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@haukethiessen There is this Blackbody node that should work in a similar fashion.

apq,
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@haukethiessen It would be great if it showed up when searching for "temp" 😀

apq, to ubuntu
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Holy cow does Ubuntu (Gnome) have the best native renaming tool or what?

compfu, to random
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By the way, what happened to spherical harmonics? Is it still a thing in lighting and rendering or has it been superseded by "brute forcing" on GPUs?

apq,
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@compfu It’s very much a thing in real-time rendering! Unreal, Unity, Eevee, and game engines in general.

apq, to random
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Here’s the live demo of our game we showed at GDC. Proud to be working with such a talented team! https://youtu.be/BnE8GqyB_bc?si=XYOKT2q3a0Ag0Way

apq, to random
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apq, to random
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apq, to unrealengine
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We have a new trailer, and a title for our game!
https://www.youtube.com/watch?v=Lb2wwEx6DVw

apq,
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@MrBeam Thanks Peter!

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