@danirabbit We've collaboratively not touched semantic name lookup for 18 years. Because that's a road to nowhere. Having a minimal set of stock icons in a toolkit is an even older idea that I can get behind.
Mildly bitter sketch Friday. The more stylized the graphic, the less likely a highly opinionated project like any of the "foss creative suite" is open to change. /me slightly disappointed about all the bland identities.
𝟮𝟬𝟭𝟬𝘀…
I worked hard on some 3D artwork. Now I'm going to publish it on social media and enjoy the likes and responses. 😊
𝟮𝟬𝟮𝟬𝘀…
I worked hard on some 3D artwork. Before it will be ready to publish, I need to make a compilation of work-in-progress screenshots and wireframes, to prove that it's not AI-generated, and to avoid people asking what AI prompt I used to generate the image. 😖😖
Does anyone have Godot Engine logo in pixelart form? I wanted to use pixelated logo in credits as my game has quite low res, but can't find anything like that in the official presskit. I can use official SVG's and rescale them, but wanted them to look as crisp as possible.
My periodic show out to desktop app authors:
I've fallen in love with #Iotas note-taking app. It does everything I need, it doesn't clutter the interface with stuff I don't need and allows me to focus on the content. And it works great with #Nextcloud Notes.