There's a real Rube Goldberg quality to many of the attempts to find real use cases for LLMs: take regular desktop screenshots, OCR them, "find meaningful patterns" 🤔 so the system can answer queries... the amount of compute being chucked on a fire speculatively is absurd - so much of it already rolled out to users! The carbon cost of that is immediately alarming but there's also just something repellent about it from a systems design perspective. The desperation of these companies is palpable.
Been thinking about getting some sort of Android tablet to read comics on, but worried my preferred feature set ("rectangular screen" "rectangular means the edges of the displayable area are ninety degree angles. that's not a rectangle" "cheap, like tablets were five years ago back when you could still get tablets with rectangular screens" "preferably not Samsung") might reduce the pool of available devices to zero
@mcc you have more criteria than me but just in case it's useful in any way: early last year i wanted something to read manga on, so i got a Samsung Galaxy Tab A8 10.5". my line in the sand was, if samsung forces me to give them my email address while i'm setting it up to do 100% of what i need from it, i will return it. thankfully this did not come to pass; it's been great. i didn't root it but it feels like a device i own, can hack and control what's running on it.
A kinda half-prediction of what we'll see at Apple's WWDC this year:
The defining characteristic of the Vision, to me, is that Apple added new, largely unnecessary, and potentially dangerous technology (eye tracking). And the way they addressed the danger of this choice was by further restricting what users are able to do on their own devices (i.e., further restricting what software they're allowed to run), even more than iPhones.
So the rumor is WWDC 2024 will be Apple's vision of "AI". (1/2)
@mcc i do think they are image-conscious in specific ways that the other big tech cos aren't, and this will probably lead to marketing language and rationales that we haven't heard before, that a certain kind of tech person will be completely persuaded by and reorient all their arguments around. ie it will be exhausting to hear about and discuss
@parismarx Musk understands the grift more clearly, though: 2 years is a "pay attention to me now and do as i say, this is imminent" timeframe, and he knows the mainstream press won't point out that he's been full of shit the last 10+ times he's promised something within 2 years. 2 years is the sweet spot because it's harder to disprove but still urgent. these shitheads have manipulating public perception down to a science.
@pervognsen@gfxstrand good piece, i think i remember coming across it last year after nvidia released a linux driver update that made games unplayable in wayland for me (and many others, from the sound of it) with the rationale "well, to really do this right we need explicit sync, so we'll just pull the ripcord on getting that through the whole standards process". this week they finally released a beta driver that supports it and fixes wayland on their cards.
Who remembers this awesome jankfest? The IK was bleeding edge for 1998 and when that indie game Hellish Quart came out I remember getting flashbacks to Die By The Sword.
@pervognsen I remember it being on the reference pile during Rune's development, but yeah the mouse-based sword swinging was a highly (developer-)execution dependent idea. I miss PC games being weird laboratories.
@pervognsen absolutely yeah, i think in a lot of ways that era was a last gasp for feeling out genre boundaries and trying out mechanics before the full ossification of the 00s console market takeover set in.
Google is feeling so emboldened by the AI hype that it wants to take another swing at Google Glass. Not only this product, but the entire company needs to feel consumers’ wrath if it dares to even try.
I feel like very recently— like, the last month— Google has gotten massively worse about aggressively correcting acronyms to unrelated, similarly-spelled words. Like look at this search where I search for the wiki for the C# game library FNA, and Google simply decides, without even offering a "Did you mean…", that it would be more interesting if I had instead been looking for "FNAF"
Apple’s industry-defining products made it the juggernaut it is today. But as iPhone sales continue to stagnate and the Vision Pro vastly underperforms, the company’s long-term prospects look increasingly dicey.
@parismarx i think if jobs were still alive (ie if he hadn't essentially killed himself with quack medicine) apple would still be struggling; the 00s were the peak low hanging fruit tech invention years, touchscreens locked in the current dismal computing paradigm and the market ossified around that. jobs would have avoided some mistakes but made other new, possibly more entertaining ones. he simply had the good fortune to die before he passed his period of peak perceived competency.
@parismarx i agree yeah, he wouldn't have dutifully hoed the "just make it bigger / thinner / more horsepower" status quo row like cook has. but he might've also been more irrationally committed to something like the car project. regardless, he was due for a miss at some point.
For the last two years I've been semi-daily posting "What I'm Listening to Today" links here. Mastodon has some problems with threads containing hundreds of posts, so I re-create the thread once a year.
Or, alternately, every song from year two in the least practical format possible: A 301-song, 38-hour YouTube playlist (note: video #1 contains flashing):
@mcc in my (clearly failing) memory this was on the radio around the same time as Bel Biv DeVoe's "Poison", but apparently they came out just over two years apart.
@mcc i always wonder what the compute and thus power costs of features like this are. like presumably it's constantly capturing from the camera in the background, doing CV on it and trying to detect a face and an eye direction? like just all the time, to check for user intent that is so much more straightforward to express in other ways? very "modern tech thinking was a mistake" if so
Fire Emblem Fates had some of the most juiced combat animations in any video game in history. Just look at it: https://www.youtube.com/watch?v=XH-WRse7fDw. Aside from classic animation principles like anticipation, follow-through, bounciness, etc, it's also a check list of game design juicing tricks. Fates arguably had too much of this juicing but it still beats the extremely dry combat animations in FE: Three Houses.
@pervognsen god, so good. they're enjoyable just as animations but it's also gratifying to see how they realized how centrally important a part of the game they were, and committed to just absolutely crushing it quality and polish wise. even the level up UI animation is super slick and sticks in my head 20 years later, and was recognizably the same in Three Houses.