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scdollins, to genart
@scdollins@genart.social avatar
txo_elurmaluta,
@txo_elurmaluta@mastodon.eus avatar

@scdollins Beautiful 🤩

Is amazing tracing back each wave or point 🤯

Any broad hint of how it works?
As I can see the maze is stablished

scdollins,
@scdollins@genart.social avatar

@txo_elurmaluta It's a maze where the paths have a bias to follow a polar graph of a multi-armed spiral. The animation colors each segment of the maze based on its distance to the starting point with a shifting phase.

scdollins, to genart
@scdollins@genart.social avatar
scdollins, to genart
@scdollins@genart.social avatar

Hexagon Maze

Find the path from the + to the x. Letter pairs are connected by portals.

scdollins, to random
@scdollins@genart.social avatar
qtasep,
@qtasep@mathstodon.xyz avatar

@scdollins That's not a tiling

scdollins,
@scdollins@genart.social avatar

@qtasep Ah, but it is. It just has one particularly creative three-footed tile.

scdollins, to genart
@scdollins@genart.social avatar

A Particularly Problematic Portal-Pairs Puzzle Post

Find the path from the + at the top to the x at the bottom. Letter pairs, symmetric about the center, are connected by portals.

scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
scdollins, to genart
@scdollins@genart.social avatar
freehours9,
@freehours9@bitbang.social avatar

@scdollins @pierrenick Giving me Flowfazer vibes!

_ohcoco_,
@_ohcoco_@mastodon.social avatar

@scdollins oohhh that's cool :o)

scdollins, to genart
@scdollins@genart.social avatar
tschundler,
@tschundler@leds.social avatar

@scdollins so for this to loop, the particle positions are driven exclusively by the looping noise function and not boids rules?

scdollins,
@scdollins@genart.social avatar

@tschundler Right. Their behavior is only coherent because the underlying noise function is coherent. I just add a looping noise value to their start position and scale it back down into a sphere.

scdollins, to genart
@scdollins@genart.social avatar

Flock by hue

Particles are most strongly attracted to the hue just ahead of them on the color wheel and flee the ones opposite.

- Flocking

4000 particles swarm around each other creating temporary rainbow flows that break and reform as they crash into each other.

scdollins,
@scdollins@genart.social avatar

3D Flock by hue

Particles are most strongly attracted to the hue just ahead of them on the color wheel and flee the ones opposite.

- Flocking

4000 particles swarm around within a sphere forming rainbow flows that break and reform as they pass near each other.

qurlyjoe,
@qurlyjoe@mstdn.social avatar

@scdollins
Cool! If you restart it, from the same starting state, does it repeat, or no?

scdollins, to genart
@scdollins@genart.social avatar

Vorticial gloop

This is basically the same code as my flocking algorithms, but looks cooler. 12,000 particles "flock" to be near their loop neighbors while avoiding other collisions.

- Flocking

Animation of very convoluted nested loops filled with blue, dark green, yellow, and red swirl around in a gravity flow field.

scdollins,
@scdollins@genart.social avatar
scdollins, to genart
@scdollins@genart.social avatar
scdollins, to genart
@scdollins@genart.social avatar

10,000 looping dots

- Draw 10,000 of something

scdollins, to genart
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