elmowilk,
@elmowilk@mastodon.online avatar

Sometimes the procedural generation delivers these interesting shapes.

I tried to imagine how a city would develop around this gulf, but couldn't resist adding houses on the peninsulas, despite limited access to workplaces.

What would you do instead?

GIF of an isometric city that has developed around a procedurally generated gulf. Steam trains and boats travel around delivering resources to industries.

nish,
@nish@mastodon.gamedev.place avatar

@elmowilk wow, I thought the video looked cool so I went to wishlist it, turns out it was already 😄

elmowilk,
@elmowilk@mastodon.online avatar

@nish Ahah great!

Although for a second I thought: "Yay, one more wishlist!", but then I read the rest.. ahah.

Glad it picked your interest!

richdmay,
@richdmay@mastodon.gamedev.place avatar

@elmowilk Seems sensible, but thinking about alternatives, I'm reminded of how there are often things like refineries on coastal areas near ports and such. I remember sitting on a ferry to France one day and watching miles and miles of industrial infrastructure drifting slowly past.

elmowilk,
@elmowilk@mastodon.online avatar

@richdmay Yes, it definitely varies. I guess it depends on the local geography and history.

If that harbour in the gulf evolved from an older one it would have probably been more protected, but maybe more recently harbours are built even in exposed areas because the technology is better, depending on the economic incentives.

I'm not a civic engineer though.

vocumsineratio,
@vocumsineratio@hachyderm.io avatar

@elmowilk Looks a bit like Charleston South Carolina USA or Sydney New South Wales AUS

elmowilk,
@elmowilk@mastodon.online avatar

@vocumsineratio Oooh Sydney 😍 ! Will need to make some space for the Opera House

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