These are the LEAST expensive wireless microphones I've ever tested. The price is great, but the most important part of a mic is whether it sounds good... https://www.patreon.com/posts/saramonic-review-103941225
Early access on the Patreon, we're taking a listen to the Saramonic mics in my office and hooked up to my Vivo for some walk-and-talk vlogging!
What do you guys use for audio routing on linux? Since my radio is already connected to my computer for rig control, I want to route its audio to and from my bluetooth headset that is connected to the same computer. It's an FT-991A that can send and receive audio through its USB port, so no crazy cabling tricks should be necessary.
🎙️ We kicked off the first Live audio Community Talk with our cherished Community members recently.
🎧 In case you missed it, grab your beverage, kick back, and listen as Vivaldi hosts @marialeal and @devina, talk to them about "What makes Vivaldi unique?" 👇🏻
Genau das, denn KI und Werbung ist selten bis gar nicht die Wahrheit.
»Künstliche Intelligenz vergleichen: Auch eine Frage des Gefühls:
Es gibt viele KI-Systeme. Aber welches ist das richtige für mich? Eine Frage, die erstaunlich schwer zu beantworten ist.«
I’ve used DT 770’s for YEARS now in my professional career, and it makes me nervous when a company says they’re going to update a classic piece of studio recording hardware. Using the new 770 Pro X for a couple weeks now, I have a LOT of thoughts.
The laugh track was once a standard feature of every TV comedy, but it may now be on its final chuckle — the last major show that used one was "The Big Bang Theory," and that finished in 2019. The Atlantic's Jacob Stern writes about the half-century history of the audio irritant, which actor David Niven once called “the single greatest affront to public intelligence I know of,” and whether we'll miss it when it's gone. "For all the ire it incurred, for all the bad jokes it disguised, the laugh track was fundamentally about reproducing the experience of being part of an audience, and its decline is also the decline of communal viewership," says Stern. What's your take on the track? [Story is paywalled]
Today is a special day for me and I think for all #linuxaudio#musician (s).
Sinevibes, a true innovator in the field of unique yet easy to use #audio#effect (s) #plugin (s), joins the #linux#musicproduction family by releasing Integer, their new digital-analog buffer device, as their first native Linux plug-in. 🥳🥰
Get it here: https://www.sinevibes.com/integer/
PD: They created their first plug-in almost 20 years ago and were all in on Linux at the time. So in a way this is like "The Return to Linux"! 🤓
> Nava is a #Python library that allows users to play sound in Python without any dependencies or platform restrictions. It is a cross-platform solution that runs on any operating system, including Windows, macOS, and Linux. https://github.com/openscilab/nava
Currently only supports .wav files, except on OSX it also supports .mp3. Given that it is probably better for games and the like than for #music.
This was my first ever project with suno. I simply told it to create a metal song about coffee. I didn't even write lyrics, just had GPT do it. Pretty cool. I love the sound of it. #Audio#AI#Sound#Music
If I had to choose a favorite arcade game soundtrack from the 1980s, I wouldn't hesitate for a moment. It would be "Magical Sound Shower" from Sega's classic 1986 Out Run driving game.
Composed by Hiroshi Kawaguchi using FM synth tech, it's such an uplifting tune. I love it, and it brings back childhood memories of spending more cash than I should have in order to race around in a Ferrari with a blonde bombshell sitting next to me. 😎
@ooRay_creation When it comes to computer music in general, my top picks would be:
● Monty on the Run, Commodore 64 (Rob Hubbard)
● Magical Sound Shower, Out Run, arcade
● Ghouls 'n' Ghosts, arcade and C64 / Amiga (arranged by Tim Follin).
● Rambo intro / title screen, C64 (Martin Galway).
● Streets of Rage, Megadrive.
● This #Amiga tune by our own game music composer Ramon Braumuller:
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.