juulcat, After we published the tutorial on "Optimising Voxel Meshes for Games Engines (Unreal, Unity) Using #Blender " we decided to do a little work on the .obj exporter and #Godot. Update should be out in a couple of days if all goes well.
https://www.enkisoftware.com/devlogpost-20230918-1-Optimising-Voxel-Meshes-for-Games-Using-Blender@ dougbinks fixed an issue with the .vox importer: make sure you download the beta if you're using multiple models in #MagicaVoxel and some of them are flipped.
#Download #Avoyd Beta: https://www.enkisoftware.com/products