Blender

echtjetze, German
@echtjetze@troet.cafe avatar
metin,
@metin@graphics.social avatar

@echtjetze Suzanne, are you on drugs again?! 😆

Craigp,
@Craigp@mastodon.social avatar

/ challenge: I want to have submeshes that are different objects but have seamless edges. IE, a head separate from a body.

But I can't seem to get rid of the seam.

There's loads of tutorials on how to, and none of them work. I think maybe Unreal's rendering engine is doing a rendering trick that ends up highlighting the seam.

To make matters worse, the methods of doing it end up making shapekeys not export, so I couldn't use them anyway.

Anyone know how to actually do this?

Craigp,
@Craigp@mastodon.social avatar

@YannKervran Oh ho, I set it up and Blender and it works fine.

I can just have the working copies and then export a geometry-node version instead of the working copy.

This was a great idea!

It doesn't help me mix and match live, but it does open some doors.

Craigp,
@Craigp@mastodon.social avatar

@YannKervran Oh no! Vertex groups and shapekeys don't survive. Alas.

Scylorg,
@Scylorg@mastodon.social avatar
metin, (edited )
@metin@graphics.social avatar

The Unbound SDF modeler and game editor by @andreintg and @rianflo has entered public testing phase.

Info:
https://www.unbound.io

Download and more info:
https://discord.gg/unbound-io

To get started:

  1. Head to the ⁠early-access channel.

  2. Click the pinned messages button at the top right.

  3. Download the Windows or macOS installer.

#unbound #MadeWithUnbound #SDF #3D #game #games #gaming #gamer #GameDev

travisfw,
@travisfw@mastodon.gamedev.place avatar

@metin @andreintg @rianflo not for Linux, huh?

metin, (edited )
@metin@graphics.social avatar

Celebrating the public testing stage of the Unbound SDF 3D modeler and game editor (see previous post in this thread for details), here are three images I made with it.

In the Cloudmaker and the snail image, I made use of Unbound's "Splats", an alpha-based scattered texture, enabling easy fur, smoke, grass, et cetera.

mbt3d,
@mbt3d@fosstodon.org avatar

Random doodle modelling exercise, playing with 4.2 Alpha

mbt3d,
@mbt3d@fosstodon.org avatar

I thought it may be interesting to see the wire for this one.

metin,
@metin@graphics.social avatar

@mbt3d Interesting indeed. Was this exported from MoI 3D with Ngons?

MoebiousIIart, Spanish
@MoebiousIIart@mastodon.gamedev.place avatar

adding details! #blender #b3d #Stardew

aras,
@aras@mastodon.gamedev.place avatar

Coding #blender from a public library, as one does. Is nice!

llemarie,
@llemarie@mastodon.gamedev.place avatar

@aras @gob This picture has all the hallmarks of being a nice render: wooden flooring with specular highlights, no one in sight, multiple copies of the same book, giant plant indoors, bright colored fabric sofas, wide FOV, perfectly straight, flat furniture with emissive strips, nice trees outside, etc...
The floor light does have a switch and is probably plugged in, that's a rare nice touch.

TheIneQuation,
@TheIneQuation@mastodon.gamedev.place avatar

@aras nice! Public (and university!) libraries have been my top pick for working from new temporary places, too. 🙂 Most of the benefits of a co-working space, for a fraction of the price (namely, usually a round 0). 😉

metin,
@metin@graphics.social avatar
Silvermoon,
@Silvermoon@graphics.social avatar

@metin Hypnotizing. 🥴 🤩 🙂

RJB_Mallacore,
@RJB_Mallacore@socel.net avatar
scopelmatt,
@scopelmatt@mastodon.gamedev.place avatar
scopelmatt,
@scopelmatt@mastodon.gamedev.place avatar

@metin it's Photographer! It's my favorite Blender add-on, probably. It provides a centralized control for everything related to rendering, and more. The developer is very active on blenderartists too :)

https://chafouin.gumroad.com/l/photographer5

metin,
@metin@graphics.social avatar

@scopelmatt 👍 Thanks. I've heard of it before, and will check it out.

aconito, Italian
@aconito@livellosegreto.it avatar
FifiSch,
@FifiSch@mastodon.social avatar

What is the difference between and ?

I mean, how was the Blender community able to create an industry-level software beloved by both enthusiasts and professionals and supported by the big players? Meanwhile the users, despite being ripped-off and spat on daily by , won't touch GIMP with a ten meter pole and it squarely remains the weapon of choice only for occasional users?

mpjgregoire,
@mpjgregoire@cosocial.ca avatar

@FifiSch The major reason I've heard why Photoshop users don't want to use GIMP is that the interface is too different — they've invested lots of time learning how to use Photoshop and don't want to throw away that knowledge.

I could speculate about why similar concerns are not an impediment for Blender, but I haven't used it or similar software, and don't even know anyone who has.

echtjetze, German
@echtjetze@troet.cafe avatar
echtjetze,
@echtjetze@troet.cafe avatar

@metin Thanks so much! 🙏 Have a great day! ✌️

metin,
@metin@graphics.social avatar

@echtjetze 👍 A great day back to you!

martincrownover,
@martincrownover@mastodon.gamedev.place avatar
pafurijaz,
@pafurijaz@mastodon.social avatar

A little gun available in many format from to as # IGES basic drawing, is a project done from a real one, that can you rebuild your own and use it to start and make tattoo. Free model!
https://pafurijaz.gumroad.com/l/mtodol

image/png
image/png
image/png

metin,
@metin@graphics.social avatar

@pafurijaz MoI! 😍

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