dougbinks, to Minecraft
@dougbinks@mastodon.gamedev.place avatar
juulcat, to gamedev
@juulcat@mastodon.gamedev.place avatar

Avoyd 0.22 beta adds a 3D Viewport to the Voxel Editor. This makes it easier to frame renders.
https://www.enkisoftware.com/p/6255644826927104

#Avoyd #Voxel #VoxelEditor #VoxelArt #IndieDev #VoxelGameDev #GameDev

juulcat, to random
@juulcat@mastodon.gamedev.place avatar
juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Spaceship with trails
Avoyd 0.22 beta fixes the colour of transparent materials in renders
https://www.enkisoftware.com/products

juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Our voxel GPU renderer is out (paid) and we published more GPU vs CPU path tracing data
https://www.patreon.com/posts/avoyd-0-21-1-103570270

dougbinks, (edited ) to random
@dougbinks@mastodon.gamedev.place avatar
dougbinks, to random
@dougbinks@mastodon.gamedev.place avatar

Quick test render of clouds imported from https://visibleearth.nasa.gov/images/57747/blue-marble-clouds (I used the 21600x21600 png) as a heightmap with height 64, using the Cloud: white heavy material. Rendered from above in Avoyd Voxel Editor.

Useful for creating skies for renders, image use policy on their site is 'freely available for re-publication or re-use, including commercial purposes'.

juulcat, to Minecraft
@juulcat@mastodon.gamedev.place avatar
juulcat,
@juulcat@mastodon.gamedev.place avatar

Playing with the water transparency revealed a bug in the CPU rendering of surfaces inside transparent materials.
Fixed in beta 0.21.0.871 https://www.enkisoftware.com/products

juulcat,
@juulcat@mastodon.gamedev.place avatar

Thanks everyone for your feedback. Most answers congregated around an Absorption Length = 8 so we'll change the default Minecraft water and flowing_water to that in the next full release of Avoyd.

Note that you can always adjust the water transparency yourself, instructions in the FAQ: https://www.avoyd.com/faq.html#transparency

juulcat, to graphics
@juulcat@mastodon.gamedev.place avatar

We've released a beta of Avoyd which improves GPU rendering performance using wavefront path tracing.

On our AMD 7900 XTX (many thanks to AMD for providing system to test on) we get up to 2x performance improvements.

Download Avoyd 0.21.0.856 Beta: https://www.enkisoftware.com/products

#Avoyd #VoxelEditor #Voxel #Render #VoxelGameDev #IndieDev #Graphics #3D

juulcat,
@juulcat@mastodon.gamedev.place avatar

#Avoyd 0.21.0.868 BETA

  • improves the GPU rendering speed
  • fixes the albedo and normals output
  • improves the render UI (wip)
  • fixes .vox cloud materials import

https://www.enkisoftware.com/products

#VoxelEditor #Voxel #VoxelGameDev

dougbinks, to Minecraft
@dougbinks@mastodon.gamedev.place avatar

Took a break from improvements to the GPU path tracer to test making a stylized volcanic eruption using the Minecraft map the Continent of Lisrina by Dannypan.

juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Finished a long overdue update of Avoyd's Edit Tool documentation: https://www.avoyd.com/avoyd-voxel-editor-documentation.html#EditTool

I also fleshed out the Saved Cameras section: https://www.avoyd.com/avoyd-voxel-editor-documentation.html#CamerasSave

#Avoyd #Voxel #VoxelEditor #Documentation

dougbinks, to random
@dougbinks@mastodon.gamedev.place avatar

I was testing some changes to progress dialogues, and needed to check the 'load image as heightmap' in Avoyd Voxel Editor on a new PC, but lacked images except some renders I'd made.

Turns out the render of a Minecraft map makes a fairly pretty test, if a bit spikey.

dougbinks, to random
@dougbinks@mastodon.gamedev.place avatar
juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Work is going well: we think we'll have a beta prototype of the GPU renderer some time in the next two weeks for you all to try out.

juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Avoyd 0.20 is out, with a new "Shine Sun Here" tool 🤨
https://www.patreon.com/posts/avoyd-0-20-0-sun-94940980

juulcat, to random
@juulcat@mastodon.gamedev.place avatar

We have an itch.io page for ! https://enkisoftware.itch.io/avoyd

dougbinks, to GraphicsProgramming
@dougbinks@mastodon.gamedev.place avatar

Quick preview of the Vulkan GPU Path Tracing Renderer which we will publish in a future release of the Avoyd Voxel Renderer. The noise when moving is less in reality (the video codec compression makes it appear worse).

Model: Minecraft map Drehmal: PrimΩrdial.

#Voxel #Vulkan #Graphics #RayTracing #Avoyd

Avoyd Voxel Editor with the Minecraft map Drehmal: PrimΩrdial loaded. The scene shows a small island with a village in front of a larger island. The camera pans down into the village and stops viewing over a small harbour. The scene is rendered with a GPU accelerated path tracing renderer.

juulcat, to Skyrim
@juulcat@mastodon.gamedev.place avatar
juulcat,
@juulcat@mastodon.gamedev.place avatar
juulcat, to graphics
@juulcat@mastodon.gamedev.place avatar

We'll increase the price of Voxel Editor and Game to USD $14 on Thu 30 Nov 2023. Until then it remains at $12.

> Buy Avoyd https://www.enkisoftware.com/products

You get the full feature and beta versions, free updates and rights to commercial use. We recommend you try the FREE DEMO before buying.

> Features https://www.avoyd.com/home.html#VoxelEditor

dougbinks, to godot
@dougbinks@mastodon.gamedev.place avatar

Avoyd 0.19.0 Full and Demo are out.

https://www.enkisoftware.com/products

New in the Voxel Editor:

  • Export to Mesh with Blender-compatible OBJ PBR materials in textures
  • Export to Godot and Unreal 5 via Blender
  • Improved import material palettes from images and heightmaps and export palette to .vox
  • Import and repair some MagicaVoxel .vox files
  • Fixed .vox import offset in flipped models, and in rare cases missing or extra voxels

juulcat, to blender
@juulcat@mastodon.gamedev.place avatar

After we published the tutorial on "Optimising Voxel Meshes for Games Engines (Unreal, Unity) Using " we decided to do a little work on the .obj exporter and . Update should be out in a couple of days if all goes well.
https://www.enkisoftware.com/devlogpost-20230918-1-Optimising-Voxel-Meshes-for-Games-Using-Blender

@ dougbinks fixed an issue with the .vox importer: make sure you download the beta if you're using multiple models in and some of them are flipped.

Beta: https://www.enkisoftware.com/products

  • All
  • Subscribed
  • Moderated
  • Favorites
  • provamag3
  • rosin
  • ngwrru68w68
  • Durango
  • DreamBathrooms
  • mdbf
  • magazineikmin
  • thenastyranch
  • Youngstown
  • khanakhh
  • slotface
  • everett
  • vwfavf
  • kavyap
  • megavids
  • osvaldo12
  • GTA5RPClips
  • ethstaker
  • tacticalgear
  • InstantRegret
  • cisconetworking
  • cubers
  • tester
  • anitta
  • modclub
  • Leos
  • normalnudes
  • JUstTest
  • All magazines