Gamedev

alejandro, in Advice on making games without engines?
alejandro avatar

The game engine is the integration point for your content. If you're running into architectural issues that require you to start afresh, it's probably because you haven't figured out the requirements for your game and the type of content it requires. For example, if you're making a Super Mario clone, then it's pretty easy to design an engine for it since you know exactly what the game will look like at the end. Like @boaratio suggested, don't try making a generic off the shelf engine, which is something you'll inadvertently do if you don't know what game you're making.

Then spend some time learning about game engine design. The book "Game Engine Architecture" by Json Gregory is a good introduction, and probably all you'll need. It's kind of short and doesn't go super deep on anything, but it does give you good perspective on everything, and is a good jumping off point for everything else. This ebook also has good content: https://gameprogrammingpatterns.com/ (in particular, read the chapter on state machines)

growthstarboard, in Peter Molyneux’s ‘blockchain business sim’ releases next month | VGC

That's very interesting.
geometry dash world

SamsonSeinfelder, in Unity VFX Graph - A Complete Guide for Beginners

That article had ZERO content. It was just a lot of „Before we embark on the journey of creating mesmerizing visual effects, let’s…“ and then another segment if nothingness. No example, no sources no nothing. I can not decide if writing this article or reading this article was the bigger waste of time. Or writing this comment.

OsrsNeedsF2P, in Unity Announces Leadership Transition

Tl;dr old CEO made business decision to help bottom line at cost of optics, then old CEO is given the envelope. New CEO steps in, but the bottom line has already been helped, so it’s largely ignored. Corporate speak follows.

donuts, in Unity Announces Leadership Transition
donuts avatar

Personally I'm a fan of Godot from a technology, license and community perspective, so this doesn't matter much to me.

But I'm definitely curious to see how much this leadership shakeup will matter to the average unity dev.

curiousaur, in Valve breaks down how Steam algorithm works

Valve is one of my favorite companies. They get customers. They get how to do things that make customers happy. Gaben himself said “piracy represents unmet consumer demand”. That was around the same time they started doing the big sales.

And now, the steam deck; the contributions to Linux and proton it took to make it possible. It’s all so fucking baller. They are freeing gamers from windows while building the best hardware themselves at the same time, all while creating such a huge ecosystem that even Sony feels they need to release their exclusives on PC.

The end result is that I get horizon zero dawn on a $400 handheld. Keep doing your thing valve. And thank you for doing it.

Lolman228, in Peter Molyneux’s ‘blockchain business sim’ releases next month | VGC

This is going to go exactly as expected.

Vegasimov, in Peter Molyneux’s ‘blockchain business sim’ releases next month | VGC

There’s a 0% chance I’m ever touching a Peter Molyneux game again

PugJesus,
PugJesus avatar

Astounding that this is the same man who worked on Dungeon Keeper, B&W, and The Movies.

binboupan, in Red Dead Redemption 2 listed for Nintendo Switch on ratings board’s website | VGC

Your posts have nothing to do with game dev

Mastersord, in Unannounced Bethesda Licensed IP Is Said to Be Under the Disney Banner

Fallout 5 in Disney World?

shininghero, in Unity Announce MASSIVE Pricing Changes

I'm still waiting for the part where they say they've chucked that boneheaded CEO out through a window.

Noite_Etion, in Pokemon and the Van Gogh Museum have announced collaboration
@Noite_Etion@lemmy.world avatar

Would love it if the next Pokemon game was done in the art-style of Van Gogh. A starry night over Pallet Town.

RembrandtQEinstein, in Pokemon and the Van Gogh Museum have announced collaboration

Should have been named “Pokemon Gogh”. Missed opportunity

M500, in Learn GODOT 4 In 90 Minutes - GameDev Academy

Thanks for the link, I’m going to follow along until it gets too difficult😂

So far things are being explained well and at a kind of slow pace.

DrCake, in Everything you need to know about Godot 4 Bundle

Anyone with any experience of these know if they are good and suitable for beginners?

I’m a web developer looking into learning a bit of game dev, and looking to learn Godot as it’s open source.

TeaHands,
@TeaHands@lemmy.world avatar

No experience of these specifically. But I’m replying because I’m also a web dev who is currently learning Godot.

Tbh, it’s got to the point where you can pretty much find a decent free tutorial on most things now. GDScript is really straightforward to pick up. A lot of example snippets you find will still be for Godot 3, so you’ll get an error pasting them in and have to search for "Godot 4 equivalent to " until you get the basics down but that’s about it.

What I’m saying is buy stuff like this if you want to support it, but it’s not necessary especially since you’re coming in already knowing how to code. Good luck!

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