Gamedev

silverspookgames,
@silverspookgames@mastodon.social avatar

"I reeeeally wish I had an electric car, or roads, or an EMP right now. On the plus side, I don't need a gym membership, and the war-haze makes for pretty sunsets!" (Neofeud 2 work in progress) Neofeud 1:
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/
#indiegame #gamedev #adventuregame #retrogaming

Giant robot chasing a green haired girl through a dystopian wreckage scene

silverspookgames,
@silverspookgames@mastodon.social avatar

"Neofeud is hands down the best point and click adventure game ever" --Steam reviewer
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/

GameFromScratch,
@GameFromScratch@mastodon.gamedev.place avatar

New gamedev Humble Bundle!

The Low Poly Bundle is a large collection of low-poly 3D assets from Eldamar Studios and Animpic Studio. Usable in , , and more.
Low Poly Game Dev Humble Bundle – GameFromScratch.com

JustinRyanH,
@JustinRyanH@mastodon.gamedev.place avatar

@GameFromScratch You might know enough to clear it up. But do the ones with the Unity/UE logos mean they're only redeemed at their respective asset stores? I interpret it that way.

eniko,
@eniko@peoplemaking.games avatar

tfw game developer

#GameDev #IndieDev #Programming

MrL314,
@MrL314@peoplemaking.games avatar

@eniko when the temp code becomes legacy code

collaborationgames,
@collaborationgames@mastodon.gamedev.place avatar

Interesting fact, getting new followers here on Mastodon is harder then in all of the other social medias combined😅

aeva,
@aeva@mastodon.gamedev.place avatar

@collaborationgames fwiw I found it to be fairly easy to catch up and run past my old twitter account in a much shorter timescale?

picoretro,
@picoretro@mastodon.gamedev.place avatar

Simultaneous play in Billabong is just too frantic. A game can be over in seconds. I'm thinking to slow it down by limiting each player to only one flow in progress at any one time, and slowing down the flows so that players have more opportunity to block flows that can capture a large amount of the maze.

On the plus side, the game creates some really pretty patterns.

One player and four bots fill the screen with colour. The game is over very quickly, with the human winning with almost their first move, which floods their colour across the screen.

Hempuli,
@Hempuli@mastodon.gamedev.place avatar

New browser puzzler - Canvasmount: https://hempuli.itch.io/canvasmount

mariusor,
@mariusor@metalhead.club avatar

@Hempuli looks better than Jonathan Blow's Sokoban game. :D

alakajam,
@alakajam@mastodon.gamedev.place avatar

We're two weeks into the Limitations Kajam. Embrace those limitations, and create something weird!

#gamejam #gamedev #alakajam

alakajam,
@alakajam@mastodon.gamedev.place avatar

The jam runs until 20:00 UTC, 9th of June, so there's still plenty of time to join if you haven't already!

See https://alakajam.com/post/1817/the-15th-kajam-has-started for the full list of limitations.

yourmagicisworking,
@yourmagicisworking@mastodon.gamedev.place avatar

Yesterday I was surprised to find that the Liikennematto devlog that I posted last week had made it to the front-page of Hacker News. It's still there!

Some results from the exposure:

  • 7.8k unique visitors / 8.7k page views
  • 500+ browser plays on itch.io
  • about 30 new stars on GitHub
  • many followers here

Also: 4x traffic vs. Firebase free quota. Had to create a billing account to keep the website live.

https://yourmagicisworking.itch.io/liikennematto

witch_warren,
@witch_warren@mastodon.gamedev.place avatar

Update 1.11! Just a couple of new rooms this time, I'll definitely return to this area and add some interactive bits. Link in bio!
#gamedev #pixelart #disneyland

collaborationgames,
@collaborationgames@mastodon.gamedev.place avatar

@witch_warren Looks great :)

Berin,
@Berin@mastodon.social avatar

Patch 1.1 of Aftertaste is out now 🎉

This update adds a bunch of new sprites, more camera work, and more VFX ☕ 🩸

For details, check the devlog 👇

https://berinrin.itch.io/aftertaste/devlog/733197/patch-11-release

Gif of Aftertaste gameplay, showing a handsome tan man with lavender hair smirking at the player. His name is Yonah. Dialogue: "He doesn't look up, chuckling quietly, a few moments later." Yonah: "I did offer you the seat with me already, did I not?" Me: "Oh. Yes, I suppose you did."
Gameplay gif of Aftertaste, showing a barista with dark brown hair and an easy smile. They have minimal facial features. Dialogue: "They hand me a mug with tan-colored coffee. Steam rises from it, and I take it carefully." A notification pops up in the corner, saying "Item obtained: Coffee".
A gif of the point and click portion of Aftertaste. It features a cafe background with many details to click on. A man sits at his laptop on the left, and a woman reads a book on the right. The woman is highlighted. There are two buttons that say "Journal" and "Inventory" in the bottom right corner. The player clicks on the woman and the scene darkens as her sprite shows up. Dialogue: "I almost feel bad about bothering her."
Gameplay gif of the Aftertaste visual novel showing a woman with red hair put up in buns in front of a black background. The camera is slowly zooming in on her face. Woman: I don't want to be in the same room with him for long. Bad news, I think. Bad, bad news.

silverspookgames,
@silverspookgames@mastodon.social avatar

In case you missed it, here's me hanging out with Id Software co-founder, and metalhead cool person John Romero, and other indigenous gamdevs! https://t.co/tFx644bj4y
#retrogames #gamedev

AlphaBetaGamer,
@AlphaBetaGamer@mastodon.gamedev.place avatar

Big Boy Boxing - a Punch-Out and Cuphead inspired pixel art boss rush arcade boxing game!

Wishlist on Steam: https://store.steampowered.com/app/1680780/Big_Boy_Boxing/

Gameplay Video: https://youtube.com/watch?v=RjvdNQoA2pk

by soupmasters

video/mp4

ArmouredWizard,
@ArmouredWizard@dice.camp avatar

Progress
Town Scene proc-gens a grid, including randomly placed stairs tile
Stairs tile is replaced by Stairs Scene
Next: add collider for scene transition to Dungeon

#gamedev #godot #roguelike #procGen

Wuzzy,
@Wuzzy@cyberplace.social avatar

Experimenting with a new tree in #Repixture: The fir.
Fir wood will be the darkest wood in the game, and will be notably darker in painted form.

I plan to eventually add some kind of mountain biome, where the firs grow.

#GameDev #Minetest

jakub,
@jakub@lewacki.space avatar
screwtape,
@screwtape@mastodon.sdf.org avatar

Post nobody wants analysis from latest / popular devlog posts.
https://lispy-gopher-show.itch.io/logos-lisp-legend/devlog/733862/post-nobody-wants-itchio-meta-at-my-glance
tl;dr people are already doing well by breaking out of the sameyness with power tools and cultural memory. On the other hand, it must be hard to break into the crowds of The Exact Same People Doing The Exact Same Thing With The Exact Same Engine Demo Examples. Maybe just don't worry about it. I kinda regret writing this.

screwtape,
@screwtape@mastodon.sdf.org avatar

@amoroso oh this is the Naughty Dog thing. I think I've been too dismissive towards this in the past too ;p I knew you'd know something

That's quite the interesting article (they got bought by Sony hoping to scoop their tech! Wait, what are all these ((((((s )

amoroso,
@amoroso@fosstodon.org avatar

@screwtape Back in the day Naughty Dog was widely shared as a Lisp success story.

witch_warren,
@witch_warren@mastodon.gamedev.place avatar

Put together another room transition, this time for the fake door prop that swings open. i always really loved this effect on rides despite how basic it is, though i might be signing up for too much considering how many of these I'll have to make transitions for in the end... #gamedev #pixelart #disneyland

video/mp4

heroicthehobbyist,
@heroicthehobbyist@mastodon.gamedev.place avatar

@witch_warren That door opening transition is pretty slick. It really gives the feeling of a big world in a small room. Looks great!

britown,
@britown@mastodon.gamedev.place avatar

My late (second) entry to #screenshotsaturday I got my shadowcasting working!

Looking forward to combining both a lighting model with a vision model along with fog of war 😊

#gamedev

video/mp4

daviwil,
@daviwil@fosstodon.org avatar

@britown looks cool!

decipher2k,
@decipher2k@mastodon.social avatar

What do you think about ingame ads in PC games?

Surely they can be anoying, but aren't they a chance to publish games for free and still make some money?

I'm asking for a friend 😅
#gamedev #games #indiegame

decipher2k,
@decipher2k@mastodon.social avatar

@gmr_leon

i'm sorry, i mean ingame ads like on billboards or TV's that are real game objects.

those ads seem to be part of the game world, thus they are more subtile and don't interrupt the game flow.

gmr_leon,
@gmr_leon@mstdn.social avatar

@decipher2k ooh, gotcha. If it's a contemporary game where they fit and are kept more in the background (unless it's maybe a sports game where they're more upfront), then it's kind of whatever.

Not a fan of them still, but less disruptive than the ones I had in mind.

glassbottommeg, (edited )
@glassbottommeg@peoplemaking.games avatar

Been trying to figure out how to phrase the next era of my / studio

If it's my partner and I making games, but she's a very silent artist partner and wants zero exposure, do I just roll the "single creator" angle?

It feels weird, but also a lot of single creator games sure have lots of contractors so shrug?

Like if I say "couple", EVERYONE gonna zero in on that. The angle they'll want is couple interviews. And, well. No.

getter7seven,
@getter7seven@peoplemaking.games avatar

@glassbottommeg You can be the first to claim them as your Stand or other equivalent entity of power aiding.

Taffer,
@Taffer@mastodon.gamedev.place avatar

@glassbottommeg you could play it up as a secret contributor who’s a reclusive genius or like Penn & Teller…

OffTheBooks,
@OffTheBooks@mastodon.gamedev.place avatar

Hey peoples, when do you share about a project? Does sharing help or hurt your motivation? Have you tried different strategies? I’d love to boost some of your stories and experiences.

ghosttie,
@ghosttie@mastodon.gamedev.place avatar

@OffTheBooks right now I post practically everything I do because any kind of positive feedback is helpful

It works less well when you're working on something non-visible

maxim,
@maxim@mastodon.gamedev.place avatar

I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script

#gamedev #ScreenshotSaturday #UnrealEngine #gaming #scifi #indiegame #UnrealEngine5 #ue5 #indiedev #videogames

video/mp4

daniilskli,
@daniilskli@mastodon.ml avatar

@maxim Awesome!

If you can share, I'd be interested to know how it works technically, how the geometry deforms or whatever. Because as far as I know, usually in games, if there are any destructions, it's a pre-broken geometry, which at the right moment just replaces the whole one and falls apart. And here everything is dynamic, laser, I have not seen such a thing. 😅

maxim,
@maxim@mastodon.gamedev.place avatar

@daniilskli
just search on YouTube: Unreal Engine 5 Geometry Script

you will find a couple of videos with similar examples

bug,
@bug@fosstodon.org avatar

✨ New blog post! Fixing the iterative damping interpolation in video games

https://blog.pkh.me/p/41-fixing-the-iterative-damping-interpolation-in-video-games.html

bug,
@bug@fosstodon.org avatar

@lisyarus oh I like how you solve the problem in 4 lines while I'm taking the most batshit insane path (though you don't provide the speed conversion formula)

You may be interested in the expm1 trick to avoid writing the unintuitive swapped form a=lerp(b,a,x)

> 1 / speed is the time in which position becomes closer to target by a factor of e = 2.71828

The wiki page you link proposes a another reading when using the time constant (T=1/speed); something along 63.2%; this may help?

lisyarus,
@lisyarus@mastodon.gamedev.place avatar

@bug Yep, I was planning to mention expm1 (which is also more precise) but decided the post is already too long :)

The thing wiki mentions is actually the same as in my article: if you divide a thing by e = 2.71828, you get 0.3678 of the thing, or 36.78%, meaning you got closer to zero by 100 - 36.78 = 63.21%

djlink,
@djlink@mastodon.gamedev.place avatar

The timeless beauty of PreRendered graphics. There's a different charm to these kind art style in games that is unrivaled by real time rendering. https://www.youtube.com/watch?v=e3SwbHIPnfo

zmeysa,
@zmeysa@mastodon.gamedev.place avatar

@djlink I have launched planescape torment recently and while it still works it is clearly visible that it is dated and less nice than today's realtime

so disagree that it is unrivaled. today's realtime is pretty much there

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