The Low Poly #GameDev Bundle is a large collection of low-poly 3D assets from Eldamar Studios and Animpic Studio. Usable in #UnrealEngine, #Unity3d, #GodotEngine and more.
Low Poly Game Dev Humble Bundle – GameFromScratch.com
@GameFromScratch You might know enough to clear it up. But do the ones with the Unity/UE logos mean they're only redeemed at their respective asset stores? I interpret it that way.
Simultaneous play in Billabong is just too frantic. A game can be over in seconds. I'm thinking to slow it down by limiting each player to only one flow in progress at any one time, and slowing down the flows so that players have more opportunity to block flows that can capture a large amount of the maze.
On the plus side, the game creates some really pretty patterns.
Yesterday I was surprised to find that the Liikennematto devlog that I posted last week had made it to the front-page of Hacker News. It's still there!
Some results from the exposure:
7.8k unique visitors / 8.7k page views
500+ browser plays on itch.io
about 30 new stars on GitHub
many followers here
Also: 4x traffic vs. Firebase free quota. Had to create a billing account to keep the website live.
Update 1.11! Just a couple of new rooms this time, I'll definitely return to this area and add some interactive bits. Link in bio! #gamedev#pixelart#disneyland
In case you missed it, here's me hanging out with Id Software co-founder, and metalhead cool person John Romero, and other indigenous gamdevs! https://t.co/tFx644bj4y #retrogames#gamedev
Progress
Town Scene proc-gens a grid, including randomly placed stairs tile
Stairs tile is replaced by Stairs Scene
Next: add collider for scene transition to Dungeon