glaskows,
@glaskows@mastodon.gamedev.place avatar

I find it hard to recommend anymore.

It seems Unity is between two walls. On one side you have for small/mid sized studios with its free opensource and easy to learn architecture.

On the other, Unreal with its powerful features, premium opensource and vast community.

Besides, Unity suffers a lack of company focus, messy new features, poor internal coherence, an awful architecture and step licensing cost.

It seems to be only saved by the dev world inertia. Agree?

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