fabraz,
@fabraz@mastodon.gamedev.place avatar

Fun transparent ice effect with some fancy fake refraction! Shadergraph below.

video/mp4

djlink,
@djlink@mastodon.gamedev.place avatar

@fabraz it' great too, but I wish this was stable though, I've encountered 2 projects where some of the SG shaders had to be recreated for "Y" platform cause it wouldn't behave the same on all :/

fabraz, (edited )
@fabraz@mastodon.gamedev.place avatar

@djlink I have no doubt, Unity has unfortunately never been worse for multiplat than right now with URP imo.

Heck, even just DX11/DX12 or AMD/Nvidia are constantly causing problems now.

Real shame!

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