unfa, If I had way more time on my hands, I'd get down to the nitty-gritty and try to implement this in #GodotEngine.
This is the only decent resource I could find about how are modern #ScreenSpaceReflections done in #AAA engines.
https://www.youtube.com/watch?v=AzXEao-WKRc
This is also the only upload of this talk on YouTube.
I believe it was on #SIGGRAPH's channel a couple years back, but such incredibly valuable talks seem to sometimes be taken down.So mirror valuable videos from #GDC and other #GameDev events!
Add comment