Release Freedoom 0.13.0

General

Improved vanilla compatibility.
Boom features removed.
Hall of mirrors greatly reduced.
Visplane overflows fixed.
Savegame buffer overflow errors remain.

Levels

Relevant Eureka warnings fixed.
New levels E1M9, E2M2, E2M3, E2M4, E2M7, E2M8, E3M5, MAP07, MAP21 and MAP27.
Various level renames.
Numerous vanilla fixes and aesthetic modernizations.
Fixed and standardized secret exits.

Manual

French and Spanish translations.
Sections added to highlight project mandate and additional accessibility options.

Misc

Adds automatic labeling to pull requests.

Monsters

New minigunner.
The hatchling, which replaces the deadflare.
The matribite, which replaces the summoner.

Music

Lots of new music including most of FreeDM music.

Sounds

New boss brain sounds.

Visuals

Colorblind-friendly keys and key indicators.
Various revisions to sprites and textures.
Improved kerning for menu text.

Weapons

Improved weapon sprites generally.
SSG replacement restored to updated take on older version.
Revised polaric energy weapon.
Double-barreled shotgun flash timing bug fixed in built-in DeHackEd.

Textures

Esa Repo (Espi)'s old STAR* textures are now included under ESPI*.
A STARBR1 texture is now included as a counterpart to STARBR2.
Numerous additional grey and METAL2-based textures also available.
Boss brain wall found to have Hexen resources and was re-done.
Wolfenstein replacements completely redone, designed to work as
seamlessly with other textures as possible. A few are also added.
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