lumber, 9 months ago After getting map editing to a happy place, I decided to tackle save/load. Umm, yea, that's awful. Bevy has a handful of "save the entities & components" capabilities: built-in DynamicScene: https://docs.rs/bevy/latest/bevy/prelude/struct.DynamicScene.html moonshine_save: https://github.com/Zeenobit/moonshine_save bevy_save: https://github.com/hankjordan/bevy_save Things I learned: reflection is really hard in rust bevy_reflect has a lot of cool changes coming to make it easier A map editor shouldn't use entity/component-based saving
After getting map editing to a happy place, I decided to tackle save/load. Umm, yea, that's awful.
Bevy has a handful of "save the entities & components" capabilities:
DynamicScene
Things I learned: