lumber, 9 months ago After three implementations (minimum to make something not cruft) I got saving & loading working. Also got layers working too! The level editor finally hit a place where it was minimally functional, so I shared the code as reference for how to do a bunch of things in #bevy https://github.com/dmlary/bevy-hex-sandbox Demo of a 3d hex-based tile editor. Exiting map is moved around, additional tiles are placed, creating paths over a grassy field with mountains, trees, a cabin. Assets from kenney.nl
After three implementations (minimum to make something not cruft) I got saving & loading working. Also got layers working too!
The level editor finally hit a place where it was minimally functional, so I shared the code as reference for how to do a bunch of things in #bevy
https://github.com/dmlary/bevy-hex-sandbox
Demo of a 3d hex-based tile editor. Exiting map is moved around, additional tiles are placed, creating paths over a grassy field with mountains, trees, a cabin. Assets from kenney.nl