lumber,

After three implementations (minimum to make something not cruft) I got saving & loading working. Also got layers working too!

The level editor finally hit a place where it was minimally functional, so I shared the code as reference for how to do a bunch of things in

https://github.com/dmlary/bevy-hex-sandbox

Demo of a 3d hex-based tile editor. Exiting map is moved around, additional tiles are placed, creating paths over a grassy field with mountains, trees, a cabin. Assets from kenney.nl

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