aeva,
@aeva@mastodon.gamedev.place avatar

I was thinking how in the '90s and 2000s we'd describe computer things as being or not being "user friendly". I associate the term to how computer stuff was marketed at the time (in the '90s more so) a great deal of effort was put into convincing the general public why you would want one, and this went hand in hand with companies needing to have a good on boarding experience for new users.

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