Nifflas,
@Nifflas@mastodon.gamedev.place avatar

I've mentioned this on the other platform, but here are two games I'd really like to exist. They're sorta opposites. Both are for two players.

A: A competitive Tango dancing game, where both dancing partners are assassins trying to kill each other during the dance

B: A cooperative pro wrestling game, where neither player are trying to actually defeat the other, but just trying to put on a really good show for the audience, building suspense & creating payoffs

oblomov,
@oblomov@sociale.network avatar

@Nifflas isn't B just … wrestling?

Nifflas,
@Nifflas@mastodon.gamedev.place avatar

@oblomov It is indeed! But, it is not how pro wrestling games work mechanically.

(or maybe it is and I just underestimated how awesome the devs are)

jalict,
@jalict@mastodon.gamedev.place avatar

@Nifflas Toribash is the answer to both of these for me.

Craigp,
@Craigp@mastodon.social avatar

@Nifflas I've created a few TTRPGs about the wrestling concept over the years, but nobody wants to play 2-player TTRPGs. XD

Nifflas,
@Nifflas@mastodon.gamedev.place avatar

@Craigp I'd absolutely 100% be up for playing a 2 player TTRPG :) I've never heard of one, but I've played good 1vs1 board games, so I see no reason a TTRPG couldn't be fun too!

Craigp,
@Craigp@mastodon.social avatar

@Nifflas two-player TTRPGs are pretty similar to two-player board games, but are generally less focused on winning and losing.

Still, I think it'd go better if it could be expanded to four players... somehow. Special tag team rules where players that aren't in the ring still have stuff to do, maybe.

Nifflas,
@Nifflas@mastodon.gamedev.place avatar

@Craigp Yeah, that could work! Also some matches have more than 2 wrestlers in the ring at a time, right?

Craigp,
@Craigp@mastodon.social avatar

@Nifflas It's pretty rare, but since it's all a performance, you get pretty much everything at some point.

Nifflas,
@Nifflas@mastodon.gamedev.place avatar

@Craigp Yeah! I honestly don't know much about it, I only saw a bit but never followed it. It's not really a thing here.

But it means you could convince me of anything and I'd believe it, so it'd be easy to design around :)

Itty53,
@Itty53@mstdn.social avatar

@Nifflas

These are both dancing games at heart. Wrestling is a coordinated dance, as is the tango. The tango game though, requires both cooperation and opposition but the wrestling game requires only cooperation. The trick with that is in the payoff not being repetitive and boring.

The tango game is kind of hard to picture really. You'd need rules to keep cooperation a necessary factor, otherwise it just becomes Street Fighter but with dresses and tuxedos. Or DDR with Street Fighter graphics.

Nifflas,
@Nifflas@mastodon.gamedev.place avatar

@Itty53 Oh they are both indeed dancing games. I meant opposite as in, one is presented in a context that looks intimate but is violent, while the other is presented as violent but is about working together.

I don't know how to actually make these games mechanically, the genres are completely outside my skill area. I just want them to exist X)

Nifflas,
@Nifflas@mastodon.gamedev.place avatar

@Itty53 I do think if I attempted the tango game, I'd approach it from a rhythm/patapon angle, rather than a Street Fighter angle.

Wortex17,
@Wortex17@mastodon.gamedev.place avatar

@Nifflas @Itty53 I thought of more of a slowed down rythm Nidhogg e.g. Hit the beat with moves, but decide if its a dance move, attack move (stab) or defend (deflect a stab), but with cooperative hp that decrease if there's not enough cooperative dancing going on and some variety in defense vs attack or even dance move combinations expand the comolexity.

Itty53,
@Itty53@mstdn.social avatar

@Nifflas

Here's a thought for the tango game. Make it four players. Two on the floor who have to create a coordinated dance, scoring points from the crowd for their show, and two in the crowd the dancers can't easily distinguish who are trying to set up killing one of the dancers without getting caught.

If the dancers survive the time of the song, they earn points. If they don't the killers earn whatever the dancers had, less penalties for getting caught or seen. Then teams reverse. 4 rounds.

Nifflas,
@Nifflas@mastodon.gamedev.place avatar

@Itty53 It's not how I'd approach it myself. I'd really like that 1vs1 intimacy. I think I'd be looking at Patapon for mechanics and see if there's a way where you rhythmically program your behavior one bar in advance, trying to be clairvoyant about what your opponent is going to do.

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