dosnostalgic,
@dosnostalgic@mastodon.social avatar

A message in the executable of the PC port of Trolls (1992):

msxwiki,
@msxwiki@mastodon.world avatar

@dosnostalgic A good programmer would never make the gameplay speed CPU-dependent. That's why timers and interrupts exist.

dosnostalgic,
@dosnostalgic@mastodon.social avatar

@msxwiki They didn't. The game works just fine on any CPU. But it still sucks when one can't test on different configurations, especially back in those days, doesn't it?

endareth,
@endareth@disobey.net avatar

@dosnostalgic Reminds me of the one and only game I wrote back in school. A very basic maze runner. Written on an old Macintosh Plus, got tested by the teacher on an SE/30 or something. And of course I’d done a really basic event loop with timing that worked fine on the Plus, which on the speedy SE/30 meant running into walls at ludicrous speed as soon as you tried to move!

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