mcc, Unity (the game engine) is just really ruining my week. This program is crashing in a way that the actual Unity process (standalone exe or the Editor) just crashes, hard C crashes inside Unity's closed source code. I'm reduced to turning objects on and off and seeing the minimal set of objects to cause a crash, but I still have no idea what [my] C# code was doing before [Unity's] C++ code crashed!
I wish I could get, like… a trace of every unmanaged to managed transition. Every C# entry point.
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