Ronflaix,
@Ronflaix@mastodon.gamedev.place avatar

So I programmed a goomba-ish enemy in the prototype with the player in mind and I didn't think once that my collision detection could end up allowing the pushable ball to squish those slimes.

So that's the systemic thing that the game designers dream of, right? :D

Video capture of Picotron running a custom project of a platfomer where the protagonist pushes a steel ball down a cliff to squish some slimes and them goomba-jumps on them.

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