stroughtonsmith,
@stroughtonsmith@mastodon.social avatar

One of the big worries I had with Swift from the very start was how long it would take me to get back to building cross-platform apps and games if I adopted it.

Well, we're here, ten years later. Swift is robust, portable, and with C++ support easily handles Windows, the Windows App Platform, and now game dev through the magnificent work of @Migueldeicaza and SwiftGodot. I can build a game in Xcode and Godot that deploys to Windows, Linux and Android using Swift, and that's pretty f-ing cool

Little demo project, built with Swift and Godot, running on Windows 11. A character moves in 2D, a sprite sheet updates based on that movement, and there’s a text label that shows the Swift source file that its compiled from

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