stroughtonsmith, One of the big worries I had with Swift from the very start was how long it would take me to get back to building cross-platform apps and games if I adopted it.
Well, we're here, ten years later. Swift is robust, portable, and with C++ support easily handles Windows, the Windows App Platform, and now game dev through the magnificent work of @Migueldeicaza and SwiftGodot. I can build a game in Xcode and Godot that deploys to Windows, Linux and Android using Swift, and that's pretty f-ing cool
Add comment